Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAlkaizer" data-source="post: 8225998" data-attributes="member: 7024893"><p>In this case...</p><p></p><p>I tend to end most sessions on a note where I have a pretty good idea of where things will go next. Doesn't always work. But when I can, I do that. It allows me to prepare more effectively. It's very hard to prepare when next session is right after a big closure and there's not anything floating.</p><p></p><p>That being said. My notes generally fall within two categories:</p><ul> <li data-xf-list-type="ul">I'll have some bullet points of things I have prepared. The general structure. Places, events or challenges they will <em>most likely</em> encounter. Ex: last session they were on their way to meet a crimelord. In most cases, he'll offer them a mission. This will most likely lead them to this town. Obviously, sometimes things don't go that way.</li> <li data-xf-list-type="ul">I tend to write a few keywords for descriptions of places and locations. A few words, things they can see, hear, smell or touch. It's generally half a dozen keywords so I don't forget stuff.</li> <li data-xf-list-type="ul">I tend to have the names of my NPCs, a few words of descriptions and one word that describes their attitude or personality for when I roleplay them: snarky, nervous, bored, insulting, helpful. This is especially true when my players are in or will be in a city with a ton of NPCs.</li> <li data-xf-list-type="ul">Lore and exposition. If I know that I'll have go give some important exposition or lore, I write down the information I want to give. For example, in one of my Starfinder sessions, my party was on the verge of making their way into a criminal's room in an hotel. I knew that they would find: proof of his association with a terrorist organization. I also knew what information they needed to get from that to be able to move further in the plot. I didn't know how they would get it. But some of it could be shared through simple Recall Knowledge rolls depending on where the PCs were from, what their backgrounds are, etc.</li> <li data-xf-list-type="ul">Sometimes I'll write down quick reminders of some rules I don't use often but might come handy. For example, the skills in Starfinder have pretty precise cases of use. You don't just guess the DC. A specific distance to jump will lead to a specific DC. That's something I might scribble.</li> <li data-xf-list-type="ul">Generic content. I always have at least one combat encounters, one interesting NPC and one interesting event that can be plugged anywhere. A traveling merchant that can show up anytime, a thief that steals their purse as he passes them, etc. These can be used to fill some voids and are especially useful if the session goes in a very random direction.</li> </ul></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8225998, member: 7024893"] In this case... I tend to end most sessions on a note where I have a pretty good idea of where things will go next. Doesn't always work. But when I can, I do that. It allows me to prepare more effectively. It's very hard to prepare when next session is right after a big closure and there's not anything floating. That being said. My notes generally fall within two categories: [LIST] [*]I'll have some bullet points of things I have prepared. The general structure. Places, events or challenges they will [I]most likely[/I] encounter. Ex: last session they were on their way to meet a crimelord. In most cases, he'll offer them a mission. This will most likely lead them to this town. Obviously, sometimes things don't go that way. [*]I tend to write a few keywords for descriptions of places and locations. A few words, things they can see, hear, smell or touch. It's generally half a dozen keywords so I don't forget stuff. [*]I tend to have the names of my NPCs, a few words of descriptions and one word that describes their attitude or personality for when I roleplay them: snarky, nervous, bored, insulting, helpful. This is especially true when my players are in or will be in a city with a ton of NPCs. [*]Lore and exposition. If I know that I'll have go give some important exposition or lore, I write down the information I want to give. For example, in one of my Starfinder sessions, my party was on the verge of making their way into a criminal's room in an hotel. I knew that they would find: proof of his association with a terrorist organization. I also knew what information they needed to get from that to be able to move further in the plot. I didn't know how they would get it. But some of it could be shared through simple Recall Knowledge rolls depending on where the PCs were from, what their backgrounds are, etc. [*]Sometimes I'll write down quick reminders of some rules I don't use often but might come handy. For example, the skills in Starfinder have pretty precise cases of use. You don't just guess the DC. A specific distance to jump will lead to a specific DC. That's something I might scribble. [*]Generic content. I always have at least one combat encounters, one interesting NPC and one interesting event that can be plugged anywhere. A traveling merchant that can show up anytime, a thief that steals their purse as he passes them, etc. These can be used to fill some voids and are especially useful if the session goes in a very random direction. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top