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What is the point of GM's notes?
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<blockquote data-quote="uzirath" data-source="post: 8226055" data-attributes="member: 8495"><p>My GM notes usually focus on details of the setting that will enrich my ability to present various scenes. Sometimes this includes reminders about game-mechanics that are likely to come into play. Here's an example of notes from a game this winter taking place during a festival. The community was into gambling, so I pulled together some ideas for games and looked up how the gambling skill is handled mechanically.</p><p></p><p>[ATTACH=full]134358[/ATTACH]</p><p></p><p>Other things include lots of potential names of NPCs, sometimes with quick notes about personality or relevant abilities. I often choose a real-world language for a setting and then use Google Translate to generate words that reflect personality quirks. Here's an example from a recent session where the party was likely to run into a powerful individual who was also the father of one of the NPCs with the group. She had run away from her father and joined the group, which created no small amount of tension. </p><p></p><p>[ATTACH=full]134359[/ATTACH]</p><p></p><p>I often add to my notes during the game so they become an amalgam of my pre-game notes and a record of what happens in the game. (This is especially true when the played events contradict or change ideas that I had in my pre-game notes.)</p></blockquote><p></p>
[QUOTE="uzirath, post: 8226055, member: 8495"] My GM notes usually focus on details of the setting that will enrich my ability to present various scenes. Sometimes this includes reminders about game-mechanics that are likely to come into play. Here's an example of notes from a game this winter taking place during a festival. The community was into gambling, so I pulled together some ideas for games and looked up how the gambling skill is handled mechanically. [ATTACH type="full"]134358[/ATTACH] Other things include lots of potential names of NPCs, sometimes with quick notes about personality or relevant abilities. I often choose a real-world language for a setting and then use Google Translate to generate words that reflect personality quirks. Here's an example from a recent session where the party was likely to run into a powerful individual who was also the father of one of the NPCs with the group. She had run away from her father and joined the group, which created no small amount of tension. [ATTACH type="full"]134359[/ATTACH] I often add to my notes during the game so they become an amalgam of my pre-game notes and a record of what happens in the game. (This is especially true when the played events contradict or change ideas that I had in my pre-game notes.) [/QUOTE]
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What is the point of GM's notes?
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