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What is the point of GM's notes?
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<blockquote data-quote="Umbran" data-source="post: 8226275" data-attributes="member: 177"><p>I can only speak of what I have seen so far - I'm a player, not the GM, so I haven't read the thing.</p><p></p><p></p><p></p><p>So, some of this I get - if you are stuck in basically the same physical environment, solving the same kinds of problems over and over, that's monotonous. I'm not much of a fan of mega-dungeons for that reason. But so far, we haven't had two sessions in a row that were the same place, with the same problems or activities or tactical considerations. </p><p></p><p>And it isn't so much that there's one villain that's "behind it all" (though, admittedly, its presence is pervasive in the area), so much as we have decided that we want to end the bad guy, and that most of what we do serves the end of finding out how to accomplish that.</p><p></p><p>But, even if it were one bad guy behind it all, I don't find that as a sticking point. </p><p></p><p>Like, say the party were doing some tomb raiding, and have learned that this series of tombs is going to lead to some big nasty lich that is, long term a threat to a nation of people. Okay. Taking time off from that series of tomb-raids to undertake a side mission for a local merchant... that turns out to be more tomb raid that just isn't related to the lich, is not, for me, an improvement.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8226275, member: 177"] I can only speak of what I have seen so far - I'm a player, not the GM, so I haven't read the thing. So, some of this I get - if you are stuck in basically the same physical environment, solving the same kinds of problems over and over, that's monotonous. I'm not much of a fan of mega-dungeons for that reason. But so far, we haven't had two sessions in a row that were the same place, with the same problems or activities or tactical considerations. And it isn't so much that there's one villain that's "behind it all" (though, admittedly, its presence is pervasive in the area), so much as we have decided that we want to end the bad guy, and that most of what we do serves the end of finding out how to accomplish that. But, even if it were one bad guy behind it all, I don't find that as a sticking point. Like, say the party were doing some tomb raiding, and have learned that this series of tombs is going to lead to some big nasty lich that is, long term a threat to a nation of people. Okay. Taking time off from that series of tomb-raids to undertake a side mission for a local merchant... that turns out to be more tomb raid that just isn't related to the lich, is not, for me, an improvement. [/QUOTE]
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What is the point of GM's notes?
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