Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8226297" data-attributes="member: 42582"><p>OK, so what is the process for determining <em>when the PCs encounter them</em>?</p><p></p><p>Suppose the GM has a note which channels some mix of the Odyssey and REH Conan and reads: <em>The temple of Olath is of predominantly black marble with the occasional lurid green mottling. The high priest is pleasant enough company, but at his core as cruel as his divine master. He may try to trap unsuspecting travellers to sacrifice them on Olath's profane altar! </em>And then maybe there's a map and key to the temple, and a stat block for the evil high priest.</p><p></p><p>There are very many ways that such a note could be used in play. Just as a handful of examples:</p><p></p><p style="margin-left: 20px">* it could be used to frame a situation (<em>After many days lost at sea, you are able to anchor your galley in a sheltered bay. The beach slopes up quite steeply, and above the beach is a hill. At the top of the hill sits what looks like a temple that glistens black in the sunlight.</em>);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* it could be used to establish a consequence of a failed check (eg an orienteering check, or teleportation roll, or similar sort of manoeuvre is failed, and the GM narrates <em>Instead of arriving safely at the destination you had hoped, you find yourself lost in the swamp - but through the mists you can see a building all of black that looks like a temple . . .)</em>;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* it could be used to determine an outcome of an action declaration (one of the PCs has been captured by the high priest of Olath, and the player of another PC declares <em>I want to sneak in and rescue my friend. I believe temples of Olath often have a concealed way in and out. Can I find one here?</em> The GM might then consult the previously-drawn map, note the absence of any concealed way drawn on that map, and answer "No").</p><p></p><p>There are other ways, too, and each of the above has "sub-ways" - eg a GM might use notes (like a "world map" or "region map") to decide what are the possible suite of consequences for a failed orienteering check, and this might help the GM decide whether or not the Temple of Olath is a possible narration on this particular occasion of failure.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8226297, member: 42582"] OK, so what is the process for determining [I]when the PCs encounter them[/I]? Suppose the GM has a note which channels some mix of the Odyssey and REH Conan and reads: [I]The temple of Olath is of predominantly black marble with the occasional lurid green mottling. The high priest is pleasant enough company, but at his core as cruel as his divine master. He may try to trap unsuspecting travellers to sacrifice them on Olath's profane altar! [/I]And then maybe there's a map and key to the temple, and a stat block for the evil high priest. There are very many ways that such a note could be used in play. Just as a handful of examples: [indent]* it could be used to frame a situation ([I]After many days lost at sea, you are able to anchor your galley in a sheltered bay. The beach slopes up quite steeply, and above the beach is a hill. At the top of the hill sits what looks like a temple that glistens black in the sunlight.[/I]); * it could be used to establish a consequence of a failed check (eg an orienteering check, or teleportation roll, or similar sort of manoeuvre is failed, and the GM narrates [I]Instead of arriving safely at the destination you had hoped, you find yourself lost in the swamp - but through the mists you can see a building all of black that looks like a temple . . .)[/I]; * it could be used to determine an outcome of an action declaration (one of the PCs has been captured by the high priest of Olath, and the player of another PC declares [I]I want to sneak in and rescue my friend. I believe temples of Olath often have a concealed way in and out. Can I find one here?[/I] The GM might then consult the previously-drawn map, note the absence of any concealed way drawn on that map, and answer "No").[/indent] There are other ways, too, and each of the above has "sub-ways" - eg a GM might use notes (like a "world map" or "region map") to decide what are the possible suite of consequences for a failed orienteering check, and this might help the GM decide whether or not the Temple of Olath is a possible narration on this particular occasion of failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top