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What is the point of GM's notes?
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<blockquote data-quote="Lanefan" data-source="post: 8226329" data-attributes="member: 29398"><p>Once your crew have finished it, it'd be interesting to know whether the DM is running it stock or has mixed things up a little for variety.</p><p></p><p>I've been in games where it's been a sticking point for me - "It points back to this guy <em>again</em>? Can we just go nuke him already?".</p><p></p><p>Oh, I agree. I'm thinking more where the merchant mission is an actual change of pace - instead of tombs it's a forest adventure, say, where the opponents are living breathing creatures that Clerics can't turn but Fighters can make bleed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And that another reason to change things up: some characters or classes are simply stronger or weaker in some adventure types than others. Changing up the adventure types gives everyone a chance to shine and-or be less effective for a while, and ideally it all more or less evens out in the end.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8226329, member: 29398"] Once your crew have finished it, it'd be interesting to know whether the DM is running it stock or has mixed things up a little for variety. I've been in games where it's been a sticking point for me - "It points back to this guy [I]again[/I]? Can we just go nuke him already?". Oh, I agree. I'm thinking more where the merchant mission is an actual change of pace - instead of tombs it's a forest adventure, say, where the opponents are living breathing creatures that Clerics can't turn but Fighters can make bleed. :) And that another reason to change things up: some characters or classes are simply stronger or weaker in some adventure types than others. Changing up the adventure types gives everyone a chance to shine and-or be less effective for a while, and ideally it all more or less evens out in the end. [/QUOTE]
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What is the point of GM's notes?
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