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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8226338" data-attributes="member: 6696971"><p>As it intersects with my #4 above (and my elaboration), this is a key point.</p><p></p><p>An AP run like this requires tremendous prep (certainly compared to my typical prep) in the same way that exhaustively constructing a multi-tiered megadungeon would involve. </p><p></p><p>For this sort of Skilled Play to be the apex priority of play, you have to nail down everything from the foundations to the finishings. Players are working through an objectively framed, fully-fleshed obstacle course of danger/hazards/plights et al. To play Skillfully here means to solve that obstacle course efficiently and robustly. GM's need to have the material pre-constructed (just like a dungeon) and fully assimilated for the players to both edify and exemplify their skill. This is why GM notes need to have uses of Force available to constrain the players to the obstacle course and the continuity of the obstacle course (because, unlike in a dungeon, they may not know when they're straying). </p><p></p><p>Its a huge undertaking cognitively.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8226338, member: 6696971"] As it intersects with my #4 above (and my elaboration), this is a key point. An AP run like this requires tremendous prep (certainly compared to my typical prep) in the same way that exhaustively constructing a multi-tiered megadungeon would involve. For this sort of Skilled Play to be the apex priority of play, you have to nail down everything from the foundations to the finishings. Players are working through an objectively framed, fully-fleshed obstacle course of danger/hazards/plights et al. To play Skillfully here means to solve that obstacle course efficiently and robustly. GM's need to have the material pre-constructed (just like a dungeon) and fully assimilated for the players to both edify and exemplify their skill. This is why GM notes need to have uses of Force available to constrain the players to the obstacle course and the continuity of the obstacle course (because, unlike in a dungeon, they may not know when they're straying). Its a huge undertaking cognitively. [/QUOTE]
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What is the point of GM's notes?
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