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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8226390" data-attributes="member: 6698278"><p>It's generalizations like this that get people angry with you. I get you like your style but you constantly misrepresent the motivations and payoffs of my style. You honestly don't know what you are talking about which is why I present my arguments as if you don't understand my style. You may claim to play my way on occasion but based on what you say I don't see you really playing my way.</p><p></p><p>Skilled play is a thing unto itself but it in no way impacts roleplaying or protagonism. You can have it or not have it. It's more of an opt in. So sure in an AP that has no world under it and devotes everything to skilled play lacks the roleplaying elements. By definition. That is just one tiny case of skilled play.</p><p></p><p>On the other hand, I would say that I engage in a campaign based upon skilled play and yet the roleplaying is very deep and the protagonism is quite strong in my games. There is zero railroading in my campaigns. Skilled play is just a characteristic of adventures. Player agency is very much front and center in my games. So having a game where skilled play is one ingredient doesn't imply anything else. Think of it like sugar. You can make a cake or a pie with sugar.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8226390, member: 6698278"] It's generalizations like this that get people angry with you. I get you like your style but you constantly misrepresent the motivations and payoffs of my style. You honestly don't know what you are talking about which is why I present my arguments as if you don't understand my style. You may claim to play my way on occasion but based on what you say I don't see you really playing my way. Skilled play is a thing unto itself but it in no way impacts roleplaying or protagonism. You can have it or not have it. It's more of an opt in. So sure in an AP that has no world under it and devotes everything to skilled play lacks the roleplaying elements. By definition. That is just one tiny case of skilled play. On the other hand, I would say that I engage in a campaign based upon skilled play and yet the roleplaying is very deep and the protagonism is quite strong in my games. There is zero railroading in my campaigns. Skilled play is just a characteristic of adventures. Player agency is very much front and center in my games. So having a game where skilled play is one ingredient doesn't imply anything else. Think of it like sugar. You can make a cake or a pie with sugar. [/QUOTE]
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What is the point of GM's notes?
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