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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8226422" data-attributes="member: 6698278"><p>I can't answer for him but for me knowing what is going on behind the scenes in the sandbox helps in interpreting the response to PC actions. I don't just make it up. I make an informed decision based upon the knowledge of the environment I have. It's a combination of knowledge about the current state of affairs and the history behind it. Thus if the Thieves guildmaster is a calm cool customer or a hot head, that might dictate the sort of action that is taken if the PCs cross them. It's all just feeder information when the GM is figuring out what happens as a result of PC actions. I find, in my experience, that having this backdrop makes the game seem more real and authentic. I guess verisimilitude is the word. Does the world seem to have a life of its own outside the group. Do things appear to happen and time pass around the group even without them prodding the environment.</p><p></p><p>A good example might be the group deciding to take a month of downtime. I will consult my calendar and figure out what is going to happen during that month in the world and to the degree the players would experience it I let them know. It's like having consistent holidays and festivals. If the players see a particular festival that happens every year happen right on the day it is supposed to happen as opposed to whenever it might fit some plot, they players will feel like the world is real.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8226422, member: 6698278"] I can't answer for him but for me knowing what is going on behind the scenes in the sandbox helps in interpreting the response to PC actions. I don't just make it up. I make an informed decision based upon the knowledge of the environment I have. It's a combination of knowledge about the current state of affairs and the history behind it. Thus if the Thieves guildmaster is a calm cool customer or a hot head, that might dictate the sort of action that is taken if the PCs cross them. It's all just feeder information when the GM is figuring out what happens as a result of PC actions. I find, in my experience, that having this backdrop makes the game seem more real and authentic. I guess verisimilitude is the word. Does the world seem to have a life of its own outside the group. Do things appear to happen and time pass around the group even without them prodding the environment. A good example might be the group deciding to take a month of downtime. I will consult my calendar and figure out what is going to happen during that month in the world and to the degree the players would experience it I let them know. It's like having consistent holidays and festivals. If the players see a particular festival that happens every year happen right on the day it is supposed to happen as opposed to whenever it might fit some plot, they players will feel like the world is real. [/QUOTE]
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What is the point of GM's notes?
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