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What is the point of GM's notes?
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<blockquote data-quote="jmartkdr2" data-source="post: 8226504" data-attributes="member: 7017304"><p>The thing is, from that note (not that mine look like that - they're much less wordy) I could do any of those things. The Temple is in a place. If the pc's are close enough, they can see it and choose to go there or not. The priest has motivations and resources, and so would be doing things to make that happen (not in these notes but would be in mine). This creates rumor the pc's might hear, which they can follow up on or not. A teleport mishap might lad them there, though IME players go out of their way to never have mishaps if those are in any way avoidable.</p><p></p><p>The map would guide any attempt to do things at the Temple - if there's a back way or not, etc. (Although depending on my mood I might add one if it makes sense that it would be there but isn't on my map.)</p><p></p><p></p><p>I don't have a plan for how to use the notes beyond "if it comes up." I'm not super-consistent about it, since they're just a bunch of ideas for me to use if I think they would be useful.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8226504, member: 7017304"] The thing is, from that note (not that mine look like that - they're much less wordy) I could do any of those things. The Temple is in a place. If the pc's are close enough, they can see it and choose to go there or not. The priest has motivations and resources, and so would be doing things to make that happen (not in these notes but would be in mine). This creates rumor the pc's might hear, which they can follow up on or not. A teleport mishap might lad them there, though IME players go out of their way to never have mishaps if those are in any way avoidable. The map would guide any attempt to do things at the Temple - if there's a back way or not, etc. (Although depending on my mood I might add one if it makes sense that it would be there but isn't on my map.) I don't have a plan for how to use the notes beyond "if it comes up." I'm not super-consistent about it, since they're just a bunch of ideas for me to use if I think they would be useful. [/QUOTE]
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What is the point of GM's notes?
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