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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8226606" data-attributes="member: 6698278"><p>I also thought this was an interesting point. It's definitely not player choice driven but it is protagonistic it seems. In fact, I'd say AP's in general are highly party spotlight. Spotlight is a term I hear all the time as a way to describe campaigns. The reality is though that the spotlight is either 100% the party or it's 85% the party. </p><p></p><p></p><p>I want to disagree here but not be disagreeable about it. I think again you are inferring something. Yes the world is a DM known quantity and what the PCs can theoretically do is limited to that setting. They can't fight Zeus for example if Zeus is not a god in that campaign. </p><p></p><p>I like to think that my campaigns are similar to how people approach the real world if the real world was a fantasy world and they were the adventurous sort. That means exploration could very well be a motive and when you say exploration I assume you mean discovery in general as well. But as the world moves all sorts of other motivations crop up. Revenge, love, greed, all come into play. It's what a living world produces. You have people doing things and those things are noticed by the PCs and the PCs are sometimes motivated by those things. On occasion the PCs do things that causes the world to take notice. So I think exploration is an oversimplification of my style. I do agree exploration being fun is usually a given for people who like the style.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8226606, member: 6698278"] I also thought this was an interesting point. It's definitely not player choice driven but it is protagonistic it seems. In fact, I'd say AP's in general are highly party spotlight. Spotlight is a term I hear all the time as a way to describe campaigns. The reality is though that the spotlight is either 100% the party or it's 85% the party. I want to disagree here but not be disagreeable about it. I think again you are inferring something. Yes the world is a DM known quantity and what the PCs can theoretically do is limited to that setting. They can't fight Zeus for example if Zeus is not a god in that campaign. I like to think that my campaigns are similar to how people approach the real world if the real world was a fantasy world and they were the adventurous sort. That means exploration could very well be a motive and when you say exploration I assume you mean discovery in general as well. But as the world moves all sorts of other motivations crop up. Revenge, love, greed, all come into play. It's what a living world produces. You have people doing things and those things are noticed by the PCs and the PCs are sometimes motivated by those things. On occasion the PCs do things that causes the world to take notice. So I think exploration is an oversimplification of my style. I do agree exploration being fun is usually a given for people who like the style. [/QUOTE]
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