Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 8226936" data-attributes="member: 48965"><p>Wait I'm confused... </p><p></p><p>Player A: I want to climb to the top of the wall to avoid the guards that are searching for me.</p><p>DM (Deciding there is a chance for failure since Player A's PC is in a stressful situation): Sure, give me an Athletics check with a DC of 10</p><p>Player A (Rolls a 12)</p><p>DM: Okay you climb to the top of the wall disappearing onto the top of it just as the guards turn into the alley and raise their torches. They peer into the alley for a few minutes before turning and moving down the adjoining street,</p><p></p><p>This seems like a pretty typical exchange in a traditional D&D game... Where is the GM "deciding what happened"? The player declared their action and intended result and the dice decided success or failure. In what way, besides adjudication based upon the relevant rules of the game (ability checks and saving throws for the most part in D&D) does protagonism need to be supported more?</p><p></p><p>As to your second point, I don't think it's weak... I think it's purposefully optional. Again I'm confused by how it is a point where the GM decides what happens, can you elaborate more on this? My opinion is that Inspiration = incentive without control, though again if you care to expound on why you think it's "<strong>just</strong> a way to adjust odds..." (isn't that nearly any mechanic in an rpg?), I'd be interested in hearing it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8226936, member: 48965"] Wait I'm confused... Player A: I want to climb to the top of the wall to avoid the guards that are searching for me. DM (Deciding there is a chance for failure since Player A's PC is in a stressful situation): Sure, give me an Athletics check with a DC of 10 Player A (Rolls a 12) DM: Okay you climb to the top of the wall disappearing onto the top of it just as the guards turn into the alley and raise their torches. They peer into the alley for a few minutes before turning and moving down the adjoining street, This seems like a pretty typical exchange in a traditional D&D game... Where is the GM "deciding what happened"? The player declared their action and intended result and the dice decided success or failure. In what way, besides adjudication based upon the relevant rules of the game (ability checks and saving throws for the most part in D&D) does protagonism need to be supported more? As to your second point, I don't think it's weak... I think it's purposefully optional. Again I'm confused by how it is a point where the GM decides what happens, can you elaborate more on this? My opinion is that Inspiration = incentive without control, though again if you care to expound on why you think it's "[B]just[/B] a way to adjust odds..." (isn't that nearly any mechanic in an rpg?), I'd be interested in hearing it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top