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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8226939" data-attributes="member: 42582"><p>The Temple <em>being in a place</em> suggests that it is used both in framing eg "You've arrived at such-and-such. You see the gleaming black marble of the temple of Olath."</p><p></p><p>It sounds also like you use it to resolve action declarations. eg "We look around - what do we see?", then you check your notes, observe that the PCs are near the temple, and so reply "You see the gleaming black marble of a temple." Or alternatively - "I'm looking around for the Temple of Olath - can I see it?" and you respond by checking your notes and map, and on that basis answering <em>yes</em> or <em>no</em>.</p><p></p><p>With the secret entrance/back way, you seem to suggesting the same general approach - using the map/notes to resolve the action declaration. (With the possible exception of mood-dependent departures.)</p><p></p><p></p><p>That's a slightly strange way to describe the play of a RPG, because it seems to treat the fiction as if it was real and mind-independent.</p><p></p><p>In the sort of protagonistic-play [USER=16814]@Ovinomancer[/USER] is describing, action declarations like <em>My ears are open for any rumours of dragons in these parts </em>are not resolved by the GM inspecting notes that were written in advance, and on that basis resolving the declaration. Rather, the GM frames situations or sets difficulties for checks or whatever it might be having regard to the players evinced preferences for their PCs' protagonism.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8226939, member: 42582"] The Temple [I]being in a place[/I] suggests that it is used both in framing eg "You've arrived at such-and-such. You see the gleaming black marble of the temple of Olath." It sounds also like you use it to resolve action declarations. eg "We look around - what do we see?", then you check your notes, observe that the PCs are near the temple, and so reply "You see the gleaming black marble of a temple." Or alternatively - "I'm looking around for the Temple of Olath - can I see it?" and you respond by checking your notes and map, and on that basis answering [I]yes[/I] or [I]no[/I]. With the secret entrance/back way, you seem to suggesting the same general approach - using the map/notes to resolve the action declaration. (With the possible exception of mood-dependent departures.) That's a slightly strange way to describe the play of a RPG, because it seems to treat the fiction as if it was real and mind-independent. In the sort of protagonistic-play [USER=16814]@Ovinomancer[/USER] is describing, action declarations like [I]My ears are open for any rumours of dragons in these parts [/I]are not resolved by the GM inspecting notes that were written in advance, and on that basis resolving the declaration. Rather, the GM frames situations or sets difficulties for checks or whatever it might be having regard to the players evinced preferences for their PCs' protagonism. [/QUOTE]
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What is the point of GM's notes?
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