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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8226956" data-attributes="member: 16814"><p>I gave two examples -- which is in bad faith? The first was that the GM's notes indicated a guard on top of the wall that had not yet been noticed, so the character does successfully climb the way but doesn't get their intended result. There's no bad faith here, you see this kind of thing all the time in games that feature the GM's notes as both secret and inputs to resolution. The second? There's lots of talks about how climbs of various lengths could require multiple checks. I haven't seen you in those threads labeling GMs that determine the need for a second check to be playing in bad faith. </p><p></p><p>Bad faith would be seeing the success and then just saying that the action failed. I'm not suggesting this.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8226956, member: 16814"] I gave two examples -- which is in bad faith? The first was that the GM's notes indicated a guard on top of the wall that had not yet been noticed, so the character does successfully climb the way but doesn't get their intended result. There's no bad faith here, you see this kind of thing all the time in games that feature the GM's notes as both secret and inputs to resolution. The second? There's lots of talks about how climbs of various lengths could require multiple checks. I haven't seen you in those threads labeling GMs that determine the need for a second check to be playing in bad faith. Bad faith would be seeing the success and then just saying that the action failed. I'm not suggesting this. [/QUOTE]
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What is the point of GM's notes?
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