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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8226985" data-attributes="member: 42582"><p>Because what happened was that the PC ended up on top of a wall with some guards below looking for him but (it seems) assuming that whatever they might have heard was just some noise down an alley. (We don't know <em>why</em> the PC was there or hiding from the guards, which is also part of what happened.)</p><p></p><p>Until we know those things, and who decided them, we can't really say who decided what happened.</p><p></p><p>For instance: suppose that the player turned up to the session and the GM said <em>today's mission is for you to break into the Tower of the Elephant. </em>And then narrates a bit of context and backstory (mysterious wizard, fabulous jewels, etc). And then there is a bit of free narration which ends up with the GM telling the player that his/her PC is at the wall that surrounds the Tower of the Elephant. The player describes his/her PC trying to force the gate, but the GM says (perhaps after calling for a check; maybe not) that <em>you can't force the door, but you do make quite a loud noise which is probably audible to anyone in the neighbourhood</em>. And then follows up with <em>you hear the approach of guards, and can see the shadows of their flickering torches as they approach the corner of the wall nearest you!</em> </p><p></p><p>And so the player declares the action to climb the wall so as to hide from the guards (and perhaps also gain entrance to the Tower). And the GM sets the DC by referring to his/her notes made about the wall around the Tower of the Elephant, and decides whether being on top of the wall exposes the PC to observation by other NPCs by reference to those same notes.</p><p></p><p>I can't speak for [USER=16814]@Ovinomancer[/USER], but for me this would count as an example where <em>the GM </em>has decided much of what has happened.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8226985, member: 42582"] Because what happened was that the PC ended up on top of a wall with some guards below looking for him but (it seems) assuming that whatever they might have heard was just some noise down an alley. (We don't know [I]why[/I] the PC was there or hiding from the guards, which is also part of what happened.) Until we know those things, and who decided them, we can't really say who decided what happened. For instance: suppose that the player turned up to the session and the GM said [I]today's mission is for you to break into the Tower of the Elephant. [/I]And then narrates a bit of context and backstory (mysterious wizard, fabulous jewels, etc). And then there is a bit of free narration which ends up with the GM telling the player that his/her PC is at the wall that surrounds the Tower of the Elephant. The player describes his/her PC trying to force the gate, but the GM says (perhaps after calling for a check; maybe not) that [I]you can't force the door, but you do make quite a loud noise which is probably audible to anyone in the neighbourhood[/I]. And then follows up with [I]you hear the approach of guards, and can see the shadows of their flickering torches as they approach the corner of the wall nearest you![/I] And so the player declares the action to climb the wall so as to hide from the guards (and perhaps also gain entrance to the Tower). And the GM sets the DC by referring to his/her notes made about the wall around the Tower of the Elephant, and decides whether being on top of the wall exposes the PC to observation by other NPCs by reference to those same notes. I can't speak for [USER=16814]@Ovinomancer[/USER], but for me this would count as an example where [I]the GM [/I]has decided much of what has happened. [/QUOTE]
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What is the point of GM's notes?
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