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What is the point of GM's notes?
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<blockquote data-quote="Imaro" data-source="post: 8227212" data-attributes="member: 48965"><p>The prep would be the same but the focus would be different. See the post where I explain that said focus would be communicated to me via discord on the Wednesday before our Saturday or Sunday game. I would still prep the same but the focus of the prep would be on the goals and needs of the PC's my players have communicated to me.</p><p></p><p>This statement actually seems to confirm my belief that you believe there is this rigid, "proper" way to prep in order to infus ones games with protagonism. On the other hand I don't believe that there is one true way to prep said games but am concerned only with whether the result is </p><p></p><p>I disagree with all of this. If the player and DM are transparent with one another and communicate well outside of the game a player can have goals & needs that are addressed in game without having to author much, If any, of what you claim above.</p><p> </p><p>A player might prefer to fully create the assasin who killed their clan one fateful night leaving them the last of their bloodline with a burning need for vengeamce...or they could just state their clan was assassinated and they seek revenge on the murderer as backstoryand goals while leaving it up to the DM to create it all. You are laying out a method/preference but not the only method/preference for achieving protagonism in play.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8227212, member: 48965"] The prep would be the same but the focus would be different. See the post where I explain that said focus would be communicated to me via discord on the Wednesday before our Saturday or Sunday game. I would still prep the same but the focus of the prep would be on the goals and needs of the PC's my players have communicated to me. This statement actually seems to confirm my belief that you believe there is this rigid, "proper" way to prep in order to infus ones games with protagonism. On the other hand I don't believe that there is one true way to prep said games but am concerned only with whether the result is I disagree with all of this. If the player and DM are transparent with one another and communicate well outside of the game a player can have goals & needs that are addressed in game without having to author much, If any, of what you claim above. A player might prefer to fully create the assasin who killed their clan one fateful night leaving them the last of their bloodline with a burning need for vengeamce...or they could just state their clan was assassinated and they seek revenge on the murderer as backstoryand goals while leaving it up to the DM to create it all. You are laying out a method/preference but not the only method/preference for achieving protagonism in play. [/QUOTE]
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What is the point of GM's notes?
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