Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8227297" data-attributes="member: 93670"><p>The thieves guild & other off screen stuff are quantum when they aren't being observed or interacted with. In games like fate mentioning it like in the example can actually cost(and potentially gain) the player a resource but it gets done anyway because they are already there if at any point in the future their presence there can improve something in an interesting way so why not spice it up by putting them there now so things are interesting today.</p><p></p><p></p><p>I think that touches on a lot of the problem I have with some of [USER=16814]@Ovinomancer[/USER]'s protagonistic examples. D&d doesn't have anything like compels & frankly unless your vin diesel most of the group probably doesn't much care about you getting revenge or whatever. Instead of asking if the guy who killed your family is in town, the players engaged in this sort of play should focus on ways to make their goal connect to an inclusive thing like "this seems a lot like the town I remember my family meeting the killer and some of the killer's loyalists back when I was a kid, maybe the veg we are fighting is related to the killer"if the gm says yes they are the player now has all kinds of ties and maybe imperfect memories of the visit<em>(including maybe those "traps")</em> that could prove useful or sticky so the rest of the group has reason to care. Game systems that support thst type of play tend to assume dynamic characters that grow and include ways to change your goals as you complete them or realize they are obsolete/you irrelevant</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8227297, member: 93670"] The thieves guild & other off screen stuff are quantum when they aren't being observed or interacted with. In games like fate mentioning it like in the example can actually cost(and potentially gain) the player a resource but it gets done anyway because they are already there if at any point in the future their presence there can improve something in an interesting way so why not spice it up by putting them there now so things are interesting today. I think that touches on a lot of the problem I have with some of [USER=16814]@Ovinomancer[/USER]'s protagonistic examples. D&d doesn't have anything like compels & frankly unless your vin diesel most of the group probably doesn't much care about you getting revenge or whatever. Instead of asking if the guy who killed your family is in town, the players engaged in this sort of play should focus on ways to make their goal connect to an inclusive thing like "this seems a lot like the town I remember my family meeting the killer and some of the killer's loyalists back when I was a kid, maybe the veg we are fighting is related to the killer"if the gm says yes they are the player now has all kinds of ties and maybe imperfect memories of the visit[i](including maybe those "traps")[/i] that could prove useful or sticky so the rest of the group has reason to care. Game systems that support thst type of play tend to assume dynamic characters that grow and include ways to change your goals as you complete them or realize they are obsolete/you irrelevant [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top