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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8227325" data-attributes="member: 42582"><p>Which guards is the GM obliged to take you to be avoiding? The ones whose presence has been announced (as coming around the corner, the shadows cast by their lanterns already visible to the PC)? Or the one the player (and PC) doesn't yet know about, who has line of sight to the top of the wall?</p><p></p><p>The 5e PHB passage that you have quoted doesn't address this. Because it refers to <em>actions</em> and to <em>the challenge at hand</em> but does not refer to <em>the situation </em>or <em>the player's goal for his/her PC in the situation</em>.</p><p></p><p>It is obvious from reading any number of ENworld threads that the majority of 5e D&D GMs on this board treat <em>the action </em>and <em>the challenge at hand</em> as pertaining to <em>what is known to the player in the course of declaring the action </em>and as not pertaining to possible additional fiction stipulated by the GM in his/her notes but not yet revealed in play.</p><p></p><p>And if any given 5e D&D GM decides to interpret <em>the action </em>and <em>the challenge at hand </em>as pertaining to the whole situation, they have the obvious problem that it is often unsatisfying to resolve a dramatically significant situation via a single roll. But what process is to be used to increase the number of rolls? The obvious one is to narrow down <em>the action </em>to have the same meaning as I described in my previous paragraph. But now we have the issue of <em>when is the scene finished? </em>and <em>how does that relate to the GM's prep</em>, especially map-and-key prep.</p><p></p><p>There are protagonistically-oriented games that don't use skill challenge-style closed scene resolution: AW and DW are pre-eminent examples. But they use other techniques to deal with the issue which (among their other features) involve radical departures from map-and-key prep.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8227325, member: 42582"] Which guards is the GM obliged to take you to be avoiding? The ones whose presence has been announced (as coming around the corner, the shadows cast by their lanterns already visible to the PC)? Or the one the player (and PC) doesn't yet know about, who has line of sight to the top of the wall? The 5e PHB passage that you have quoted doesn't address this. Because it refers to [I]actions[/I] and to [I]the challenge at hand[/I] but does not refer to [I]the situation [/I]or [I]the player's goal for his/her PC in the situation[/I]. It is obvious from reading any number of ENworld threads that the majority of 5e D&D GMs on this board treat [I]the action [/I]and [I]the challenge at hand[/I] as pertaining to [I]what is known to the player in the course of declaring the action [/I]and as not pertaining to possible additional fiction stipulated by the GM in his/her notes but not yet revealed in play. And if any given 5e D&D GM decides to interpret [I]the action [/I]and [I]the challenge at hand [/I]as pertaining to the whole situation, they have the obvious problem that it is often unsatisfying to resolve a dramatically significant situation via a single roll. But what process is to be used to increase the number of rolls? The obvious one is to narrow down [I]the action [/I]to have the same meaning as I described in my previous paragraph. But now we have the issue of [I]when is the scene finished? [/I]and [I]how does that relate to the GM's prep[/I], especially map-and-key prep. There are protagonistically-oriented games that don't use skill challenge-style closed scene resolution: AW and DW are pre-eminent examples. But they use other techniques to deal with the issue which (among their other features) involve radical departures from map-and-key prep. [/QUOTE]
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