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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8227606" data-attributes="member: 42582"><p>My mystery has answers. I just don't know them yet! (Well, in fact, in the case of the pendulum an answer emerged in play. The reasons for the wedding, though, are still a bit obscure to me.)</p><p></p><p>And it's certainly not true that every mystery, secret or puzzle has a <em>known</em> answer. The world we live in is full of unsolved mysteries and unrevealed secrets.</p><p></p><p></p><p>Just to be clear: you're now telling me that my world is not a living one.</p><p></p><p>Please review my actual play posts - they're easy to find - and then tell me where the absence of living-ness of the world presents itself.</p><p></p><p>Perhaps you'll also make some actual play posts of your own so I can see how your living world flows out of your pre-authored notes onto the gaming table.</p><p></p><p></p><p>I don't even understand what this question has to do with anything. Are you asking <em>do I write fan fiction about the setting of my RPGs?</em> Then the answer is no.</p><p></p><p>In my Classic Traveller game the PCs have visited 9 worlds (Ardour-3, Lyto-7, Byron, Enlil, Olyx, Ashar, Ruskin, Novus and Zinion). Their backstories have directly implicated two more (Hallucida, Shelley). A couple of sessions played with my daughters but set in the same universe saw some play on 3 further worlds (Hobson, Roto and Kuros). My starmaps to date have 34 worlds indicated on them (ie those 14 and 20 others). Across those worlds are many millions of people; Scout and Navy Bases; at least one branch of the Psionics Institute; all sorts of commercial starships carrying on their trade; etc. Beyond my starmaps, by implication, lie the further worlds of the Imperium (no doubt many hundreds, perhaps thousands, of them).</p><p></p><p>I can and sometimes do imagine all sorts of things taking place on those many many worlds. I'm sure my players do sometimes also. But why would I write fiction about that? What is it's purpose? How does it make a difference to the narration that takes place at the table?</p><p></p><p>As I said in the post you responded to, in our most recent session the PCs abandoned their position on Zinion unexpectedly, the upshot of blowing nearly everyone else up. No doubt had they stayed on Zinion I would have narrated more stuff happening on that world. That would have been part of play. But now that the PCs are not there, I am not going to write private fan fiction about what is happening on Zinion. Why would I waste my time doing that?</p><p></p><p>The NPCs who also departed Zinion around the time the PCs did may no doubt cross their paths soon. There are constraints on how easily that can happen, which follow from the (known) capacities of their vessels' jump drives and the time it takes to jump, refuel, etc. So I would take that into account in future narration. But if and when those future encounters occur, I certainly won't be worrying about whether the NPCs were playing chess, bridge or yahtzee to while away their time in jump space - at least, not unless gaming is made salient by the actual course of actual play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8227606, member: 42582"] My mystery has answers. I just don't know them yet! (Well, in fact, in the case of the pendulum an answer emerged in play. The reasons for the wedding, though, are still a bit obscure to me.) And it's certainly not true that every mystery, secret or puzzle has a [I]known[/I] answer. The world we live in is full of unsolved mysteries and unrevealed secrets. Just to be clear: you're now telling me that my world is not a living one. Please review my actual play posts - they're easy to find - and then tell me where the absence of living-ness of the world presents itself. Perhaps you'll also make some actual play posts of your own so I can see how your living world flows out of your pre-authored notes onto the gaming table. I don't even understand what this question has to do with anything. Are you asking [I]do I write fan fiction about the setting of my RPGs?[/I] Then the answer is no. In my Classic Traveller game the PCs have visited 9 worlds (Ardour-3, Lyto-7, Byron, Enlil, Olyx, Ashar, Ruskin, Novus and Zinion). Their backstories have directly implicated two more (Hallucida, Shelley). A couple of sessions played with my daughters but set in the same universe saw some play on 3 further worlds (Hobson, Roto and Kuros). My starmaps to date have 34 worlds indicated on them (ie those 14 and 20 others). Across those worlds are many millions of people; Scout and Navy Bases; at least one branch of the Psionics Institute; all sorts of commercial starships carrying on their trade; etc. Beyond my starmaps, by implication, lie the further worlds of the Imperium (no doubt many hundreds, perhaps thousands, of them). I can and sometimes do imagine all sorts of things taking place on those many many worlds. I'm sure my players do sometimes also. But why would I write fiction about that? What is it's purpose? How does it make a difference to the narration that takes place at the table? As I said in the post you responded to, in our most recent session the PCs abandoned their position on Zinion unexpectedly, the upshot of blowing nearly everyone else up. No doubt had they stayed on Zinion I would have narrated more stuff happening on that world. That would have been part of play. But now that the PCs are not there, I am not going to write private fan fiction about what is happening on Zinion. Why would I waste my time doing that? The NPCs who also departed Zinion around the time the PCs did may no doubt cross their paths soon. There are constraints on how easily that can happen, which follow from the (known) capacities of their vessels' jump drives and the time it takes to jump, refuel, etc. So I would take that into account in future narration. But if and when those future encounters occur, I certainly won't be worrying about whether the NPCs were playing chess, bridge or yahtzee to while away their time in jump space - at least, not unless gaming is made salient by the actual course of actual play. [/QUOTE]
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