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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8227617" data-attributes="member: 23751"><p>I didn't say it has a known answer. I said it has a specific answer, which is true of unsolved mysteries of the world we live in. Your unknowns do not have specific answers. They can be answered by a myriad of things that come up during your game play and fit the bill.</p><p></p><p>They are not as I understand a living world. That doesn't mean I think they are bad worlds. Fantastic things are different. Diamonds and Emeralds are two very wondrous gems, but one is not the other.</p><p></p><p>I don't run a fully living world, either. I don't have the time to prepare that much in advance of the game. </p><p></p><p>I'm asking if your world is a living one and you had those events planned and that they would have happened anyway, even if the PCs were not there and never went there. If the answer is no, the world is not a living one where such events happen. And I know from your posts that the answer is no. You don't play that style of game. </p><p></p><p>I'm not knocking your playstyle. It seems like a good one, even if it's not my cup of tea(actually, I hate tea. Let's go with hot chocolate). It just doesn't produce the same style of games as ones where lots of prep happens.</p><p></p><p>The purpose is so that you know what is happening in the galaxy. Such an attack would have serious implications across many worlds. Trade would suffer in some areas, and perhaps increase in others(arms). News would spread. Mercenaries would likely flock that way, which the PCs could encounter. And on and on and on. Just because the PCs are not there, doesn't mean that the pre-planned fiction you wrote won't have a significant impact on the narration of their story. But again, pre-planning and this sort of impact is a different style of play. It does have a purpose, though. A very significant one.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8227617, member: 23751"] I didn't say it has a known answer. I said it has a specific answer, which is true of unsolved mysteries of the world we live in. Your unknowns do not have specific answers. They can be answered by a myriad of things that come up during your game play and fit the bill. They are not as I understand a living world. That doesn't mean I think they are bad worlds. Fantastic things are different. Diamonds and Emeralds are two very wondrous gems, but one is not the other. I don't run a fully living world, either. I don't have the time to prepare that much in advance of the game. I'm asking if your world is a living one and you had those events planned and that they would have happened anyway, even if the PCs were not there and never went there. If the answer is no, the world is not a living one where such events happen. And I know from your posts that the answer is no. You don't play that style of game. I'm not knocking your playstyle. It seems like a good one, even if it's not my cup of tea(actually, I hate tea. Let's go with hot chocolate). It just doesn't produce the same style of games as ones where lots of prep happens. The purpose is so that you know what is happening in the galaxy. Such an attack would have serious implications across many worlds. Trade would suffer in some areas, and perhaps increase in others(arms). News would spread. Mercenaries would likely flock that way, which the PCs could encounter. And on and on and on. Just because the PCs are not there, doesn't mean that the pre-planned fiction you wrote won't have a significant impact on the narration of their story. But again, pre-planning and this sort of impact is a different style of play. It does have a purpose, though. A very significant one. [/QUOTE]
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