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What is the point of GM's notes?
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<blockquote data-quote="Arilyn" data-source="post: 8227636" data-attributes="member: 6816042"><p>The "protagonist" style play is really hard to explain on paper, which I think is what is triggering a lot of posters dismissing it, or not fully grasping it, or assuming it won't work for them. While I think it's true that this style won't appeal to all players, it does have to be tried to be fully understood. A common complaint is that protagonist play will break immersion and can't create the sense of a living breathing world. </p><p></p><p>This was a concern I had as well, but the opposite occured. This style makes the world come sharply into focus. The GM not having notes or a created world somehow brings a heightened sense of reality. I'm really not sure why this occurs, as it seems counter-intuitive. Because of the collaborative approach, no one can coast and all participants must stay alert and fully engaged. This is also the downside. Creative juices have to keep flowing.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8227636, member: 6816042"] The "protagonist" style play is really hard to explain on paper, which I think is what is triggering a lot of posters dismissing it, or not fully grasping it, or assuming it won't work for them. While I think it's true that this style won't appeal to all players, it does have to be tried to be fully understood. A common complaint is that protagonist play will break immersion and can't create the sense of a living breathing world. This was a concern I had as well, but the opposite occured. This style makes the world come sharply into focus. The GM not having notes or a created world somehow brings a heightened sense of reality. I'm really not sure why this occurs, as it seems counter-intuitive. Because of the collaborative approach, no one can coast and all participants must stay alert and fully engaged. This is also the downside. Creative juices have to keep flowing. [/QUOTE]
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What is the point of GM's notes?
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