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What is the point of GM's notes?
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<blockquote data-quote="pming" data-source="post: 8228067" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I'm not entirely sure what you are asking, to be honest. But I'll try...</p><p></p><p>If I write something down and the PC's don't engage with it, they are still there (the notes). The stuff that is 'happening' is still happening...the world doesn't stop when the PC's aren't there, for example.</p><p></p><p>Lets say I make a note that "The bakers 14 year old daughter is being extra rebellious and has been smitten by a rather 'bad guy' older teen who is a freelance thief who refuses to join the guild...he is CN. The baker and his wife are both stressed over her behaviour and the 'boy'".</p><p></p><p>So that's a note. That is something that is going on. IT's also something that has nothing to do with the PC's or any of the storyline. If the Players never have their PC's "engage" with the baker (for example, they never ever go to buy bread and never encounter him or his daughter, or the 'bad boy')...that doesn't mean it isn't still happening.</p><p></p><p>Lets say the campaign progresses and the next time the PC's are in this town it's been 6 years. I can look at my notes about this town and see this note about the baker, his family and his daughter. I can then extrapolate; I can use that as a 'seed'...maybe the girl got into all that 'bad stuff' too and she and her bad-boy-lover are the towns current guildmasters, having removed the other guildmasters...or maybe she had a bad experience that woke her up and she is now an Acolyte of Yondalla and her ex-bad-boy-boyfriend is now a mortal enemy...or maybe he want's her back and they have an understanding that they are from two different 'worlds' and can never be together....or...or...or...</p><p></p><p>I guess that's the "point" of me having these notes. If the PC's get involved, I have something to use as inspiration. If they don't...I still have them as inspiration. Given time, these notes can be read and traced for weeks, months or years (of real time), that may even span decades or centuries in game-time. If Players then, say 90 years later, find themselves using Contact Higher Plane or some other divination spell, they might learn of the "Trials of the Star-Struck Lovers"...which is a sad tale of two people, deeply in love, but one turned to religion and founded the now major religion in the town (that of the worship of Yondalla ; halfling deity of, well, a lot of stuff...protection, halflings, diplomacy, family, etc, if you are wondering <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), and her true love, the Guildmaster of the Dark Hands thieves guild. The church was built by her, the now-mayors-mansion was the former Dark Hands guild-hall, and the big statue of the woman and man facing away from each other but each reaching out behind them to hold the other's hand are the bakers daughter and the bad-boy.</p><p></p><p>In short...these "notes" can, and do, become part of my campaigns history. Even if parts are never realized or discovered by the Players. It's for me, and for them if they happen to find interest.</p><p></p><p>Does that help?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8228067, member: 45197"] Hiya! I'm not entirely sure what you are asking, to be honest. But I'll try... If I write something down and the PC's don't engage with it, they are still there (the notes). The stuff that is 'happening' is still happening...the world doesn't stop when the PC's aren't there, for example. Lets say I make a note that "The bakers 14 year old daughter is being extra rebellious and has been smitten by a rather 'bad guy' older teen who is a freelance thief who refuses to join the guild...he is CN. The baker and his wife are both stressed over her behaviour and the 'boy'". So that's a note. That is something that is going on. IT's also something that has nothing to do with the PC's or any of the storyline. If the Players never have their PC's "engage" with the baker (for example, they never ever go to buy bread and never encounter him or his daughter, or the 'bad boy')...that doesn't mean it isn't still happening. Lets say the campaign progresses and the next time the PC's are in this town it's been 6 years. I can look at my notes about this town and see this note about the baker, his family and his daughter. I can then extrapolate; I can use that as a 'seed'...maybe the girl got into all that 'bad stuff' too and she and her bad-boy-lover are the towns current guildmasters, having removed the other guildmasters...or maybe she had a bad experience that woke her up and she is now an Acolyte of Yondalla and her ex-bad-boy-boyfriend is now a mortal enemy...or maybe he want's her back and they have an understanding that they are from two different 'worlds' and can never be together....or...or...or... I guess that's the "point" of me having these notes. If the PC's get involved, I have something to use as inspiration. If they don't...I still have them as inspiration. Given time, these notes can be read and traced for weeks, months or years (of real time), that may even span decades or centuries in game-time. If Players then, say 90 years later, find themselves using Contact Higher Plane or some other divination spell, they might learn of the "Trials of the Star-Struck Lovers"...which is a sad tale of two people, deeply in love, but one turned to religion and founded the now major religion in the town (that of the worship of Yondalla ; halfling deity of, well, a lot of stuff...protection, halflings, diplomacy, family, etc, if you are wondering :) ), and her true love, the Guildmaster of the Dark Hands thieves guild. The church was built by her, the now-mayors-mansion was the former Dark Hands guild-hall, and the big statue of the woman and man facing away from each other but each reaching out behind them to hold the other's hand are the bakers daughter and the bad-boy. In short...these "notes" can, and do, become part of my campaigns history. Even if parts are never realized or discovered by the Players. It's for me, and for them if they happen to find interest. Does that help? ^_^ Paul L. Ming [/QUOTE]
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