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What is the point of GM's notes?
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<blockquote data-quote="Scott Christian" data-source="post: 8230554" data-attributes="member: 6901101"><p>So if you hadn't changed the AP, but instead ran into the problem of pacing, which you said you did. Let's run through a hypothetical example of what I am describing:</p><p></p><p>You have a problem with the pacing during play. You notice this. Then, as GM, you decide to try a cut scene, something you don't use or haven't used in a long time. The cut scene works well. Your players like it. That AP just helped you learn or, probably in any of our cases, relearn a little skill we haven't used in a while. </p><p></p><p>Another hypothetical:</p><p></p><p>You are having a problem with an encounter mid session. Maybe it is too flat, nothing environmentally interesting. a few frozen trees, some snowy ground, and a rock. It's combat, kinda fun, but needs livening up. You notice the lag time on your players and decide to throw in a family of squirrels in the tree that the opponent is hacking around. Now your druid is climbing the tree and having the little furballs climb in his sack. This impromptu thinking just developed two skills, reading the table (which you probably already do well). But maybe you haven't thrown in an innocent bystander or cute munchkin in years. This is a reminder that, that tool was on your toolbelt, maybe just forgotten about.</p><p></p><p>What I am not saying is that APs are the ultimate teacher. But what I am saying is that for those that always create their own stuff, they can be very good teachers. Much like watching a teacher follow a published lesson plan versus their own, they have a tendency to learn a lot when having to teach a published lesson. I see the AP as no different.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8230554, member: 6901101"] So if you hadn't changed the AP, but instead ran into the problem of pacing, which you said you did. Let's run through a hypothetical example of what I am describing: You have a problem with the pacing during play. You notice this. Then, as GM, you decide to try a cut scene, something you don't use or haven't used in a long time. The cut scene works well. Your players like it. That AP just helped you learn or, probably in any of our cases, relearn a little skill we haven't used in a while. Another hypothetical: You are having a problem with an encounter mid session. Maybe it is too flat, nothing environmentally interesting. a few frozen trees, some snowy ground, and a rock. It's combat, kinda fun, but needs livening up. You notice the lag time on your players and decide to throw in a family of squirrels in the tree that the opponent is hacking around. Now your druid is climbing the tree and having the little furballs climb in his sack. This impromptu thinking just developed two skills, reading the table (which you probably already do well). But maybe you haven't thrown in an innocent bystander or cute munchkin in years. This is a reminder that, that tool was on your toolbelt, maybe just forgotten about. What I am not saying is that APs are the ultimate teacher. But what I am saying is that for those that always create their own stuff, they can be very good teachers. Much like watching a teacher follow a published lesson plan versus their own, they have a tendency to learn a lot when having to teach a published lesson. I see the AP as no different. [/QUOTE]
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What is the point of GM's notes?
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