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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8231608" data-attributes="member: 6785785"><p>So I think that when it comes to a GM’s notes and portrayal of a deep and consistent world, any possible connection is more about the GM than the players.</p><p></p><p>I mean this in the sense that it’s more about the GM’s comfort. If a GM feels confident portraying the world, then it doesn’t really matter from the player’s perspective if he’s made it up ahead of time or on the fly.</p><p></p><p>Some GMs will find one or the other a better fit for them, and that’s understandable. So for a given GM, they may indeed feel that their world lacks depth or consistency if they’re forced to make more stuff up in the moment. And, he may he right that this impacts his players too, but only because of his discomfort with the method, not because of the method itself.</p><p></p><p>There are elements in the hobby that have been around a very long time, and many if those reinforce this idea. Some games may indeed benefit from copious notes, typically old school map and key type gaming. But it’s certainly not universal by any means.</p><p></p><p>As my gaming style has shifted over the years, I’ve come to realize how much we do in gaming is done just because that’s the way it’s always been done. And once I realized that, I was able to redirect my efforts to find new ways that worked better.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8231608, member: 6785785"] So I think that when it comes to a GM’s notes and portrayal of a deep and consistent world, any possible connection is more about the GM than the players. I mean this in the sense that it’s more about the GM’s comfort. If a GM feels confident portraying the world, then it doesn’t really matter from the player’s perspective if he’s made it up ahead of time or on the fly. Some GMs will find one or the other a better fit for them, and that’s understandable. So for a given GM, they may indeed feel that their world lacks depth or consistency if they’re forced to make more stuff up in the moment. And, he may he right that this impacts his players too, but only because of his discomfort with the method, not because of the method itself. There are elements in the hobby that have been around a very long time, and many if those reinforce this idea. Some games may indeed benefit from copious notes, typically old school map and key type gaming. But it’s certainly not universal by any means. As my gaming style has shifted over the years, I’ve come to realize how much we do in gaming is done just because that’s the way it’s always been done. And once I realized that, I was able to redirect my efforts to find new ways that worked better. [/QUOTE]
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What is the point of GM's notes?
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