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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8231825" data-attributes="member: 6698278"><p>Above the water is visible and what is below the water is not. That was the main use of the analogy.</p><p></p><p></p><p>People have been playing with poor prep for years. Long before Dungeonworld ever existed. Yes new games are perhaps catering to low prep and perhaps that makes them a bit better but what makes me dislike them likely hasn't changed. I also dislike dissociative mechanics and a lot of what these games do uses those techniques. I want to be acting from within my character and not using my character like a playing piece.</p><p></p><p></p><p>Of course. </p><p></p><p></p><p>Much as you want to deny it. Depth, immersion, non-triteness are subjective. Consistency perhaps can be more an objective standard but from what I see even theoretically the best you can achieve with grandmaster level DMing is equality. I think the average run of the mill gamer playing both styles will find DMs that do more upfront prep are more consistent. Now having said that, you only care about your game and if you are pulling it off for you then good for you.</p><p></p><p></p><p>I find play reports even for my games are turned into a more story like form so it is hard to judge without actually watching. Hey, I'm talking about a style's impact upon me. I'm not saying it is that way for you. Also, people play a particular style to different levels. So some may mix and match various approaches. I'm not condemning or judging your style for you. I'm saying what my reaction is when I encounter your style. </p><p></p><p>It's like food. If I taste something and make an ugly face, that is not in any way saying other people don't love the food. A matter of taste cannot be disputed. That is a philosophical absolute truth. When I give my opinion I am merely saying how your style impacts me.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8231825, member: 6698278"] Above the water is visible and what is below the water is not. That was the main use of the analogy. People have been playing with poor prep for years. Long before Dungeonworld ever existed. Yes new games are perhaps catering to low prep and perhaps that makes them a bit better but what makes me dislike them likely hasn't changed. I also dislike dissociative mechanics and a lot of what these games do uses those techniques. I want to be acting from within my character and not using my character like a playing piece. Of course. Much as you want to deny it. Depth, immersion, non-triteness are subjective. Consistency perhaps can be more an objective standard but from what I see even theoretically the best you can achieve with grandmaster level DMing is equality. I think the average run of the mill gamer playing both styles will find DMs that do more upfront prep are more consistent. Now having said that, you only care about your game and if you are pulling it off for you then good for you. I find play reports even for my games are turned into a more story like form so it is hard to judge without actually watching. Hey, I'm talking about a style's impact upon me. I'm not saying it is that way for you. Also, people play a particular style to different levels. So some may mix and match various approaches. I'm not condemning or judging your style for you. I'm saying what my reaction is when I encounter your style. It's like food. If I taste something and make an ugly face, that is not in any way saying other people don't love the food. A matter of taste cannot be disputed. That is a philosophical absolute truth. When I give my opinion I am merely saying how your style impacts me. [/QUOTE]
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