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What is the point of GM's notes?
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<blockquote data-quote="prabe" data-source="post: 8232027" data-attributes="member: 7016699"><p>The people I game with are all intelligent and creative. My wife is a hobby novelist, and I have dabbled in shorter fiction (though these days when I play with words it's more likely to be poetry). As far as I know the other people at the tables have never really written fiction. I think that background helps, when it comes to generating setting details, especially on the fly; obviously practice at gaming this way helps, too, and this was (mostly, I think) people's first experience with this sort of gaming.</p><p></p><p>That said, I really think the bigger problem for me was that people had ideas that really didn't mesh, in my brain. Obviously this was more of a problem when I was GMing, but it kinda nettled me as a player, too.</p><p></p><p>It probably says something about me that I found it challenging but not spectacularly rewarding.</p></blockquote><p></p>
[QUOTE="prabe, post: 8232027, member: 7016699"] The people I game with are all intelligent and creative. My wife is a hobby novelist, and I have dabbled in shorter fiction (though these days when I play with words it's more likely to be poetry). As far as I know the other people at the tables have never really written fiction. I think that background helps, when it comes to generating setting details, especially on the fly; obviously practice at gaming this way helps, too, and this was (mostly, I think) people's first experience with this sort of gaming. That said, I really think the bigger problem for me was that people had ideas that really didn't mesh, in my brain. Obviously this was more of a problem when I was GMing, but it kinda nettled me as a player, too. It probably says something about me that I found it challenging but not spectacularly rewarding. [/QUOTE]
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What is the point of GM's notes?
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