Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8232866"><p>I am having some trouble following this post Manbearcat. But my point was linear does not equal railroad. An adventure path isn't a railroad, it is a linear adventure. It becomes a railroad if you are not allowed to deviate from it. Plenty of GMs, use adventure path structures as a starting point, possibly an end point, but are fully open to the possibility that the game goes in other directions. This is a very common way to run adventure paths from what I have seen. Again, I really hate using the term degenerate for things like art, media and games. I really can't support its use here, but I think by the definition of that word you are using, this doesn't constitute degenerate play. People playing adventure paths know there is a path but there are also different attitudes from group to group, on how much you can deviate from that path. For most, deviating from it can be fine. Framing starting out as an adventure path and ending up with another kind of mode of play, whether that is story now, sandbox or something situational, is itself a problem I think. That is one of the things that makes RPGs great, there is a freedom to not be constrained by these structures.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8232866"] I am having some trouble following this post Manbearcat. But my point was linear does not equal railroad. An adventure path isn't a railroad, it is a linear adventure. It becomes a railroad if you are not allowed to deviate from it. Plenty of GMs, use adventure path structures as a starting point, possibly an end point, but are fully open to the possibility that the game goes in other directions. This is a very common way to run adventure paths from what I have seen. Again, I really hate using the term degenerate for things like art, media and games. I really can't support its use here, but I think by the definition of that word you are using, this doesn't constitute degenerate play. People playing adventure paths know there is a path but there are also different attitudes from group to group, on how much you can deviate from that path. For most, deviating from it can be fine. Framing starting out as an adventure path and ending up with another kind of mode of play, whether that is story now, sandbox or something situational, is itself a problem I think. That is one of the things that makes RPGs great, there is a freedom to not be constrained by these structures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top