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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8232882" data-attributes="member: 6696971"><p>Imagine you’ve accepted an invite to a Sandbox game where damn near everything is nailed down beforehand. Loads of high resolution maps, fully fleshed out sites and fixed NPCs, and a node-based map detailing the interactions of all of the above.</p><p></p><p>You sit down and by the middle of session 2 you’re certain that none of the above is true. You’re in full-throated No Myth Story Now play where everything is emerging via play, people/places/conflicts accreting around PC dramatic need and player + GM + resolution mechanic interaction.</p><p></p><p>Degenerate play.</p><p></p><p>Just like if you signed up for a Sci Fi game and the GM ports the PCs to Narnia. Bait-and-switch. Pea and Shell. The game lost the desired qualities that it once had (or at least alleged to have). Degenerate.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8232882, member: 6696971"] Imagine you’ve accepted an invite to a Sandbox game where damn near everything is nailed down beforehand. Loads of high resolution maps, fully fleshed out sites and fixed NPCs, and a node-based map detailing the interactions of all of the above. You sit down and by the middle of session 2 you’re certain that none of the above is true. You’re in full-throated No Myth Story Now play where everything is emerging via play, people/places/conflicts accreting around PC dramatic need and player + GM + resolution mechanic interaction. Degenerate play. Just like if you signed up for a Sci Fi game and the GM ports the PCs to Narnia. Bait-and-switch. Pea and Shell. The game lost the desired qualities that it once had (or at least alleged to have). Degenerate. [/QUOTE]
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What is the point of GM's notes?
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