Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 8233260" data-attributes="member: 23751"><p>The short, easy answer is that it's all there for me to use or ignore as I like. I didn't have to take that job. </p><p></p><p>The city exists for me to use for my goals. Whatever I decide, the city is a resource to help me achieve that. Whether it's simple outfitting, finding a contact, going to the library to research information I need/want, or whatever, the city is there for me(and the other players.)</p><p></p><p>The merchant and his story exist to give me options. I can opt to help him or not, make him a contact or not, purchase from him or not. It's my choice and his existence is there to facilitate my goals if he is capable or to ignore in that regard if he's not.</p><p></p><p>Equipment and hirelings are covered by the above as well.</p><p></p><p>Encounters, random or otherwise, serve as a challenge for my character and to help him grow in power to accomplish his goals. </p><p></p><p>The map and key I don't see in your story, so I'm not sure in what context they came to me. However, they are potential resources to help me achieve my goals. Perhaps I need money and/or goodwill to accomplish what I want to do in the world and they can help me.</p><p></p><p>What situation in the city when I return? Wanting to speak with the king? If so, that's my choice.</p><p></p><p>The conversation with the chamberlain is simply game play. Sometimes you succeed and sometimes you don't.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8233260, member: 23751"] The short, easy answer is that it's all there for me to use or ignore as I like. I didn't have to take that job. The city exists for me to use for my goals. Whatever I decide, the city is a resource to help me achieve that. Whether it's simple outfitting, finding a contact, going to the library to research information I need/want, or whatever, the city is there for me(and the other players.) The merchant and his story exist to give me options. I can opt to help him or not, make him a contact or not, purchase from him or not. It's my choice and his existence is there to facilitate my goals if he is capable or to ignore in that regard if he's not. Equipment and hirelings are covered by the above as well. Encounters, random or otherwise, serve as a challenge for my character and to help him grow in power to accomplish his goals. The map and key I don't see in your story, so I'm not sure in what context they came to me. However, they are potential resources to help me achieve my goals. Perhaps I need money and/or goodwill to accomplish what I want to do in the world and they can help me. What situation in the city when I return? Wanting to speak with the king? If so, that's my choice. The conversation with the chamberlain is simply game play. Sometimes you succeed and sometimes you don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top