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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8233378" data-attributes="member: 85555"><p>These are word games. All you are trying to do is take a common tool in pretty much any play and tie anything that happens to it to force this argument that players are playing to discover the GM's notes. Take the chamberlain rebuffing the players: that isn't in the GMs notes. The Chamberlain rebuffs the players is something that emerges naturally once the chamberlain is introduced (and the existence of a chamberlain may not even be in the GMs notes at all, that may be a figure who organically emerge's as the players interact with the palace and the GM has to think more clearly about who is there. And this exploration is a combination of the players making choices, deciding where to go, as they explore and push against the world the GM created. They are not playing to discover the GM's notes, they are playing to explore and interact with the GM's world, and the notes are just a tool for helping to track what he or she has created. Again, these are word games, in service to denying the value of play styles you don't like or that you think are lower than other types of play styles. This is extremely obvious and it is extremely questionable rhetoric.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8233378, member: 85555"] These are word games. All you are trying to do is take a common tool in pretty much any play and tie anything that happens to it to force this argument that players are playing to discover the GM's notes. Take the chamberlain rebuffing the players: that isn't in the GMs notes. The Chamberlain rebuffs the players is something that emerges naturally once the chamberlain is introduced (and the existence of a chamberlain may not even be in the GMs notes at all, that may be a figure who organically emerge's as the players interact with the palace and the GM has to think more clearly about who is there. And this exploration is a combination of the players making choices, deciding where to go, as they explore and push against the world the GM created. They are not playing to discover the GM's notes, they are playing to explore and interact with the GM's world, and the notes are just a tool for helping to track what he or she has created. Again, these are word games, in service to denying the value of play styles you don't like or that you think are lower than other types of play styles. This is extremely obvious and it is extremely questionable rhetoric. [/QUOTE]
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What is the point of GM's notes?
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