Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8233481" data-attributes="member: 85555"><p>There are two big problems with the 'playing the discover the GM's notes" that go beyond description: it is insulting (which I think just about everyone on my side of the fence has agreed upon) and it is extremely reductive, and fails to capture the nuances of what is really going on. Sure you can simplify and reduce it to that explanation, but as I said, if you do so, and then try to run a game based on that as a principle: it isn't going to be the kind of game me, Maxperson, or virtually anyone whose game you are trying to run, typically run. I don't know why it is so hard for people to understand why folks object to having a style of play they know and enjoy, described as 'playing to discover the GM's notes' both inaccurate and objectionable. And it shouldn't surprise people using that term that they get push back. There was a video about sandbox play by Ron Edwards (who by the way, to be clear, I don't have a problem with at all, I actually like his persona even though I often find myself in strong disagreement with his ideas). He was being a bit facetious, and called it Kittybox. It was obviously meant in humor, I am not 'offended' that he used that language. But I also don't think that kind of terminology is a good way to understand a style objectively, and it is definitely doing to get pushback from people who like sandbox (just like if I called your style "latrine play" you might object to it). Playing to discover what is in the GM's notes is one step above that. It is something people invoke when they feel like they have no agency or real choice in a game session. It is not a description but a judgment. </p><p></p><p>And that bolded bit is why "playing to discover what's in the GM's notes" doesn't really work as a tool of description for any RPG style. This is why I said even adventure paths are not playing to discover what's in the GMs notes. There is always a more living element in play to varying degrees, there are always going to be things coming that weren't in the notes nor were addressed by the notes. The notes themselves are just a tool, not the purpose of play.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8233481, member: 85555"] There are two big problems with the 'playing the discover the GM's notes" that go beyond description: it is insulting (which I think just about everyone on my side of the fence has agreed upon) and it is extremely reductive, and fails to capture the nuances of what is really going on. Sure you can simplify and reduce it to that explanation, but as I said, if you do so, and then try to run a game based on that as a principle: it isn't going to be the kind of game me, Maxperson, or virtually anyone whose game you are trying to run, typically run. I don't know why it is so hard for people to understand why folks object to having a style of play they know and enjoy, described as 'playing to discover the GM's notes' both inaccurate and objectionable. And it shouldn't surprise people using that term that they get push back. There was a video about sandbox play by Ron Edwards (who by the way, to be clear, I don't have a problem with at all, I actually like his persona even though I often find myself in strong disagreement with his ideas). He was being a bit facetious, and called it Kittybox. It was obviously meant in humor, I am not 'offended' that he used that language. But I also don't think that kind of terminology is a good way to understand a style objectively, and it is definitely doing to get pushback from people who like sandbox (just like if I called your style "latrine play" you might object to it). Playing to discover what is in the GM's notes is one step above that. It is something people invoke when they feel like they have no agency or real choice in a game session. It is not a description but a judgment. And that bolded bit is why "playing to discover what's in the GM's notes" doesn't really work as a tool of description for any RPG style. This is why I said even adventure paths are not playing to discover what's in the GMs notes. There is always a more living element in play to varying degrees, there are always going to be things coming that weren't in the notes nor were addressed by the notes. The notes themselves are just a tool, not the purpose of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top