Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8233647" data-attributes="member: 16814"><p>Okay. You have the following:</p><p></p><p>Premise: APs are good training tools for GMs.</p><p>Assumption 1: This is because APs have many flaws and flat scenes.</p><p>Assumption 2: These flaws are usually not visible until play is occurring.</p><p>Conclusion: Ergo, APs are good training tools because they force the GM to react to poor design on the fly.</p><p></p><p>I find this to be a flawed argument. Particularly, A2 is doesn't at all apply to me, as I fix things in prep and so don't often encounter the need to correct for bad AP design on the fly. When I create my own material, I incorporate this knowledge in my scenes as I go. So the argument that APs force GMs to fix things on the fly seems very weak, and that this is a learning tool is also weak because you keep skipping over the point that knowing when a scene is flat isn't taught by an AP, it's taught by experience that's gained just by gaming. If anything, APs hinder this realization because you have to overcome the assumption that APs are well-written or the intended way to play to begin with.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8233647, member: 16814"] Okay. You have the following: Premise: APs are good training tools for GMs. Assumption 1: This is because APs have many flaws and flat scenes. Assumption 2: These flaws are usually not visible until play is occurring. Conclusion: Ergo, APs are good training tools because they force the GM to react to poor design on the fly. I find this to be a flawed argument. Particularly, A2 is doesn't at all apply to me, as I fix things in prep and so don't often encounter the need to correct for bad AP design on the fly. When I create my own material, I incorporate this knowledge in my scenes as I go. So the argument that APs force GMs to fix things on the fly seems very weak, and that this is a learning tool is also weak because you keep skipping over the point that knowing when a scene is flat isn't taught by an AP, it's taught by experience that's gained just by gaming. If anything, APs hinder this realization because you have to overcome the assumption that APs are well-written or the intended way to play to begin with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top