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What is the point of GM's notes?
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<blockquote data-quote="Aldarc" data-source="post: 8233936" data-attributes="member: 5142"><p>"My post" (i.e., singular) as in the post that included an analogy among the rest of its content rather than in regards to all my posts in this thread. </p><p></p><p></p><p>Again, as someone who also likes running these style games, I don't find this label particularly insulting. It's aromantic, but apt. Styles can have more than one label. Sometimes these styles will overlap, be included with or excluded from other styles depending on the label. </p><p></p><p></p><p>Okay. Having followed pemerton's discussions elsewhere, I take "play to discover what's in the GM's notes" as more figurative than literal, as per the bold. The "notes" may or may not be pre-written in any sense, though they may exist in the GM's headspace. They could even be generated on the fly through the setting FAQ that players engage in. MAR Barker was once asked what food one of the local cultures ate in his Tekumél world. He thought about it based upon his pre-existing notes and understanding of the world, and then provided the players with a pretty detailed answer. Even if Barker was inventing this up mostly on the spot and had not written it down as part of his game prep, there is still a sense that the players must defer to the <em>GM as author</em> and their "notes" for the fiction. </p><p></p><p>As such, there may be a hyper-focus on the use of the word "notes" rather than "GM's," which also appears in the whole "play to explore and interact with the <strong><em>GM's world</em></strong>." This last part in bold was a massive red flag for me personally as it emphasizes a sense of ownership and authorship of the world on behalf of the GM. If it's going to be referred to as the "GM's world" rather than the "PC's world," which they as living characters inhabit, then yeah that <em>potentially</em> suggests to me that the PCs exist more as tourists to the GM's theme park rather than protagonists. I find this more problematic than "GM's notes."</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8233936, member: 5142"] "My post" (i.e., singular) as in the post that included an analogy among the rest of its content rather than in regards to all my posts in this thread. Again, as someone who also likes running these style games, I don't find this label particularly insulting. It's aromantic, but apt. Styles can have more than one label. Sometimes these styles will overlap, be included with or excluded from other styles depending on the label. Okay. Having followed pemerton's discussions elsewhere, I take "play to discover what's in the GM's notes" as more figurative than literal, as per the bold. The "notes" may or may not be pre-written in any sense, though they may exist in the GM's headspace. They could even be generated on the fly through the setting FAQ that players engage in. MAR Barker was once asked what food one of the local cultures ate in his Tekumél world. He thought about it based upon his pre-existing notes and understanding of the world, and then provided the players with a pretty detailed answer. Even if Barker was inventing this up mostly on the spot and had not written it down as part of his game prep, there is still a sense that the players must defer to the [I]GM as author[/I] and their "notes" for the fiction. As such, there may be a hyper-focus on the use of the word "notes" rather than "GM's," which also appears in the whole "play to explore and interact with the [B][I]GM's world[/I][/B]." This last part in bold was a massive red flag for me personally as it emphasizes a sense of ownership and authorship of the world on behalf of the GM. If it's going to be referred to as the "GM's world" rather than the "PC's world," which they as living characters inhabit, then yeah that [I]potentially[/I] suggests to me that the PCs exist more as tourists to the GM's theme park rather than protagonists. I find this more problematic than "GM's notes." [/QUOTE]
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What is the point of GM's notes?
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