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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8234023" data-attributes="member: 6698278"><p>I think one of the problems is the appropriation of words by some game designers. Protagonism in plain English does not demand what you have made of it. I realize over time that words do become game designer speak and mean different things. I am not criticising that necessarily. </p><p></p><p>So here is the confusion. If God created a real fantasy world with real magic, took you and dropped you into it would you have protagonism or not? I think you'd say no by the standards of game design. I think for the people on the other side their eyes would bug out because how could you not have protagonism as you'd be a real living person in a real fantasy world. The reality is that as a real person in a real fantasy world you would have no authorial ability. You'd just be able to do whatever you as a human could do in that world. For us that is the very essence of protagonism in its purest english language sense before game designers redefined the term. </p><p></p><p>Again, I am not criticising game designers creating their own meta-language but when you come on these boards you shouldn't assume that we know game designer speak. It would be like be talking about objects and design patterns in the field of programming. You might respond, "I know what an object is..." but you don't in terms of my redefinition of the term. And yes you'd be using the original usage. Object existed as a word before programming. So I'd need to be careful when talking to a non-programmer.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8234023, member: 6698278"] I think one of the problems is the appropriation of words by some game designers. Protagonism in plain English does not demand what you have made of it. I realize over time that words do become game designer speak and mean different things. I am not criticising that necessarily. So here is the confusion. If God created a real fantasy world with real magic, took you and dropped you into it would you have protagonism or not? I think you'd say no by the standards of game design. I think for the people on the other side their eyes would bug out because how could you not have protagonism as you'd be a real living person in a real fantasy world. The reality is that as a real person in a real fantasy world you would have no authorial ability. You'd just be able to do whatever you as a human could do in that world. For us that is the very essence of protagonism in its purest english language sense before game designers redefined the term. Again, I am not criticising game designers creating their own meta-language but when you come on these boards you shouldn't assume that we know game designer speak. It would be like be talking about objects and design patterns in the field of programming. You might respond, "I know what an object is..." but you don't in terms of my redefinition of the term. And yes you'd be using the original usage. Object existed as a word before programming. So I'd need to be careful when talking to a non-programmer. [/QUOTE]
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