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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8234027" data-attributes="member: 6698278"><p>So let me throw something out there....</p><p></p><p>A living world is designed by the GM and is designed to change. The events plotted out for the future though are very much able to be impacted by the PCs. I usually plot out the moves of the NPCs for a good distance in the future and I revisit every so often to adjust. For most NPCs the PCs don't affect them that much. For some though it's major changes because the PCs have directly impacted their plans. Most people's lives in a medieval type setting don't change that much over time. </p><p></p><p>I like though to have what I call plot threads running all the time. Villains of various sorts are up to no good. The PCs may not ever encounter them and they may succeed. Or the PCs will take note and stop them. </p><p></p><p>So if a PC suddenly said they wanted to achieve something in game that would not be possible in that world, yes they are constrained by what I'd call the world's reality. Just like we are constrained by our reality. The difference is that the fantasy world has magic so many dreams are more possible than in ours of course. I don't view protagonism as the ability to change the world that exists. It is the freedom to do within that world as you will. Now that may run counter to you concept of protagonism in game designer speak for some of these modern games. It fits the english language definition fairly well though.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8234027, member: 6698278"] So let me throw something out there.... A living world is designed by the GM and is designed to change. The events plotted out for the future though are very much able to be impacted by the PCs. I usually plot out the moves of the NPCs for a good distance in the future and I revisit every so often to adjust. For most NPCs the PCs don't affect them that much. For some though it's major changes because the PCs have directly impacted their plans. Most people's lives in a medieval type setting don't change that much over time. I like though to have what I call plot threads running all the time. Villains of various sorts are up to no good. The PCs may not ever encounter them and they may succeed. Or the PCs will take note and stop them. So if a PC suddenly said they wanted to achieve something in game that would not be possible in that world, yes they are constrained by what I'd call the world's reality. Just like we are constrained by our reality. The difference is that the fantasy world has magic so many dreams are more possible than in ours of course. I don't view protagonism as the ability to change the world that exists. It is the freedom to do within that world as you will. Now that may run counter to you concept of protagonism in game designer speak for some of these modern games. It fits the english language definition fairly well though. [/QUOTE]
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What is the point of GM's notes?
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