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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8234090" data-attributes="member: 6698278"><p>Well with a group of players, I'm assuming you are at least allowing for each party member to be a protagonist even by your definition. Every work of fiction almost ever though has the hero of the story reacting to events in the world so I don't get why you object on those grounds. I mean Sauron was threatening the world and seeking the one true ring. Does that mean Frodo was not a protagonist?</p><p></p><p></p><p>I think you've taken protagonism to an extreme and then declared anything not to that extreme is not protagonism. </p><p></p><p></p><p>I think there is and you've not really made the case that it is not. The word protagonism as you use it is not the way protagonism has been used for centuries. Long before roleplaying games. Heroes decide to do something about the world they live in. The Heroe's Journey in fiction very much is about a reluctant hero finally deciding to face a challenge.</p><p></p><p></p><p>I am not taking offense about the term. I'm just saying that in common use of the language it does not mean what you think it means. I've given leeway that perhaps there is a group in the game design community that have appropriated the word for a specific type of game. And to be honest stuff like that happens all the time.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8234090, member: 6698278"] Well with a group of players, I'm assuming you are at least allowing for each party member to be a protagonist even by your definition. Every work of fiction almost ever though has the hero of the story reacting to events in the world so I don't get why you object on those grounds. I mean Sauron was threatening the world and seeking the one true ring. Does that mean Frodo was not a protagonist? I think you've taken protagonism to an extreme and then declared anything not to that extreme is not protagonism. I think there is and you've not really made the case that it is not. The word protagonism as you use it is not the way protagonism has been used for centuries. Long before roleplaying games. Heroes decide to do something about the world they live in. The Heroe's Journey in fiction very much is about a reluctant hero finally deciding to face a challenge. I am not taking offense about the term. I'm just saying that in common use of the language it does not mean what you think it means. I've given leeway that perhaps there is a group in the game design community that have appropriated the word for a specific type of game. And to be honest stuff like that happens all the time. [/QUOTE]
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What is the point of GM's notes?
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