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What is the point of GM's notes?
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<blockquote data-quote="Campbell" data-source="post: 8234120" data-attributes="member: 16586"><p>Here's how I have always viewed protagonism in the context of roleplaying games : a shared expectation that players will create characters who have compelling dramatic needs, play them first and foremost with their needs in mind, and that any adversity provided by the GM will be fundamentally honest and played with integrity. At heart is the conceit that the player rather than the GM provides the animating force. Also at heart is the conceit that the GM (and everyone else) is fundamentally a fan of the players' characters. When I talk about protagonism this is what I desire to speak about.</p><p></p><p>It's not a specific set of techniques, but rather a shared set of goals and expectations. You can have a game with a lot of protagonism in it that involves a lot of prep and world building as long as the focus when we are all that table is on playing these characters with integrity and seeing where their journey takes them. I personally tend to run games with very heavy prep using techniques I mostly have glommed from Sorcerer, OSR games and Apocalypse World.</p><p></p><p>If you have an issue with the language involved please provide better framing. I would be interested to here it so we can get on actually discussing the role of prep. I'll have more thoughts on some of the ways I approach game prep later tonight.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8234120, member: 16586"] Here's how I have always viewed protagonism in the context of roleplaying games : a shared expectation that players will create characters who have compelling dramatic needs, play them first and foremost with their needs in mind, and that any adversity provided by the GM will be fundamentally honest and played with integrity. At heart is the conceit that the player rather than the GM provides the animating force. Also at heart is the conceit that the GM (and everyone else) is fundamentally a fan of the players' characters. When I talk about protagonism this is what I desire to speak about. It's not a specific set of techniques, but rather a shared set of goals and expectations. You can have a game with a lot of protagonism in it that involves a lot of prep and world building as long as the focus when we are all that table is on playing these characters with integrity and seeing where their journey takes them. I personally tend to run games with very heavy prep using techniques I mostly have glommed from Sorcerer, OSR games and Apocalypse World. If you have an issue with the language involved please provide better framing. I would be interested to here it so we can get on actually discussing the role of prep. I'll have more thoughts on some of the ways I approach game prep later tonight. [/QUOTE]
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What is the point of GM's notes?
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