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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8234183" data-attributes="member: 85555"><p>I would point to Emerikol's answer about not railroading, to my answers about having NPCs with goals, and applying those goals organically during play, so the interaction players have with them are not producing something scripted from notes, but allowing for new stuff in the setting to take shape, doing things like when the players acquire power in the setting, allowing them to use said power, leaning into what I called 'destruction of the scenery/destroying the setting', planning situations, adapting to what the players do, giving serious consideration to anything the players try to do and not trying to fit that into some pre-planned thing you had, making sure you run your NPCs and groups as living characters so they are doing things and pursuing agendas, even while the players are going in some other direction, etc.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8234183, member: 85555"] I would point to Emerikol's answer about not railroading, to my answers about having NPCs with goals, and applying those goals organically during play, so the interaction players have with them are not producing something scripted from notes, but allowing for new stuff in the setting to take shape, doing things like when the players acquire power in the setting, allowing them to use said power, leaning into what I called 'destruction of the scenery/destroying the setting', planning situations, adapting to what the players do, giving serious consideration to anything the players try to do and not trying to fit that into some pre-planned thing you had, making sure you run your NPCs and groups as living characters so they are doing things and pursuing agendas, even while the players are going in some other direction, etc. [/QUOTE]
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What is the point of GM's notes?
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