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What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8234304" data-attributes="member: 6993955"><p>The pitfighter part has almost nothing to do with the dungeon IMO, it could be a city, or a sunny meadow. If the player is playing to that need, for example, arranging fights tactically to support that idea, or roleplaying it at all really, the GM should be responding in kind. This is much the same as wanting to be the best wizard in the realm, or anything really. If the players end up in a dungeon it will be by their own choice or as a result of their own actions, but the dungeon itself isn't there to support any dramatic needs. The extent to which a particular dramatic need will play in that particular venue will depend on the player and the GM and the usual recursive play cycle. If I'm that GM and your pitfighter is playing to that need I feel like it's my job to make sure it gets spotlight. Any factoin interactions, for example, could very easily involve pitfighting elements. An orc in 10x10 room, not so much.</p><p></p><p>That said, where that dramatic need might play in more is in what that character might chose to do in the first place. If they're looking for places to pitfight, and playing to that best pitfighter idea, then they should find places and encounters, or parts thereof that help scaffold that need. So perhaps that location ends up having a pitfighting component, who knows. But when you're talking about emergent play it's a little but awkward to just pick a random spot without context and say "well how would that work?"</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8234304, member: 6993955"] The pitfighter part has almost nothing to do with the dungeon IMO, it could be a city, or a sunny meadow. If the player is playing to that need, for example, arranging fights tactically to support that idea, or roleplaying it at all really, the GM should be responding in kind. This is much the same as wanting to be the best wizard in the realm, or anything really. If the players end up in a dungeon it will be by their own choice or as a result of their own actions, but the dungeon itself isn't there to support any dramatic needs. The extent to which a particular dramatic need will play in that particular venue will depend on the player and the GM and the usual recursive play cycle. If I'm that GM and your pitfighter is playing to that need I feel like it's my job to make sure it gets spotlight. Any factoin interactions, for example, could very easily involve pitfighting elements. An orc in 10x10 room, not so much. That said, where that dramatic need might play in more is in what that character might chose to do in the first place. If they're looking for places to pitfight, and playing to that best pitfighter idea, then they should find places and encounters, or parts thereof that help scaffold that need. So perhaps that location ends up having a pitfighting component, who knows. But when you're talking about emergent play it's a little but awkward to just pick a random spot without context and say "well how would that work?" [/QUOTE]
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What is the point of GM's notes?
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