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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8234438" data-attributes="member: 16814"><p>You've tried to cast people using protagonism as 1) strong proponents of a specific approach to play, 2) selecting this term because it represents play they like and is absent from play they don't, and 3) do so specifically because the term is loaded and therefore denigrates the play they aren't strong advocates for.</p><p></p><p>All of these fail to the simple point that I a) use this term, b) also enjoy and play in a way that this term does not describe. </p><p></p><p>Further, the definition of protagonism is the championing of a cause or idea. Like, say, the championing of the PC's dramatic needs in an RPG? This would involve making the game about those dramatic needs.</p><p></p><p>You do realize that half of the arguments against <s>protagonism</s> badwrongfunveryterrible play focus directly on the argument that play focuses on PC dramatic needs when they get to try to pursue their own goals, when this is not at all what is being described by protagonism badwrongfunveryterrible play? Your suggestion of terms <em>invites </em>more disagreement than is purports to solve.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8234438, member: 16814"] You've tried to cast people using protagonism as 1) strong proponents of a specific approach to play, 2) selecting this term because it represents play they like and is absent from play they don't, and 3) do so specifically because the term is loaded and therefore denigrates the play they aren't strong advocates for. All of these fail to the simple point that I a) use this term, b) also enjoy and play in a way that this term does not describe. Further, the definition of protagonism is the championing of a cause or idea. Like, say, the championing of the PC's dramatic needs in an RPG? This would involve making the game about those dramatic needs. You do realize that half of the arguments against [S]protagonism[/S] badwrongfunveryterrible play focus directly on the argument that play focuses on PC dramatic needs when they get to try to pursue their own goals, when this is not at all what is being described by protagonism badwrongfunveryterrible play? Your suggestion of terms [I]invites [/I]more disagreement than is purports to solve. [/QUOTE]
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What is the point of GM's notes?
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