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What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8234472" data-attributes="member: 6993955"><p>Pure sandbox and pawn stance are not synonymous. You can have characters built with drives and motivations in a 'pure sandbox' that will emerge in and effect play and framing and whatever. Let's use the pitfighter example, just to keep things streamlined. In our sandbox game you say to me I want to play a fighter who wants to be the best pit fighter in the realm. One of two things happen, I either have pitfighters written in somewhere and I can suggest that as a <em>where you're from</em>, or I don't and I can say <em>hmm, well, these places all work, whaddya think? </em>There's a third option of course, being <em>this world doesn't have pitfighters,</em> which is appropriate, but how often is that actually the case in a fantasy world? All of this is possible in a Gm notes/pure sandbox setting. The dramatic goal of becoming a renowned pitfighter will naturally emerge in play to the extent you as a player use it inform decisions and roleplay and I as a GM use that input to decide on consequences and frame future action. This is true no matter the setting.</p><p></p><p>I do agree completely that some players have zero interest in 'drama' in any of the forms we've been discussing it, which is completely fine. I'd also agree that in a game populated by players like that, <em>geocentric</em> is a fine descriptor.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8234472, member: 6993955"] Pure sandbox and pawn stance are not synonymous. You can have characters built with drives and motivations in a 'pure sandbox' that will emerge in and effect play and framing and whatever. Let's use the pitfighter example, just to keep things streamlined. In our sandbox game you say to me I want to play a fighter who wants to be the best pit fighter in the realm. One of two things happen, I either have pitfighters written in somewhere and I can suggest that as a [I]where you're from[/I], or I don't and I can say [I]hmm, well, these places all work, whaddya think? [/I]There's a third option of course, being [I]this world doesn't have pitfighters,[/I] which is appropriate, but how often is that actually the case in a fantasy world? All of this is possible in a Gm notes/pure sandbox setting. The dramatic goal of becoming a renowned pitfighter will naturally emerge in play to the extent you as a player use it inform decisions and roleplay and I as a GM use that input to decide on consequences and frame future action. This is true no matter the setting. I do agree completely that some players have zero interest in 'drama' in any of the forms we've been discussing it, which is completely fine. I'd also agree that in a game populated by players like that, [I]geocentric[/I] is a fine descriptor. [/QUOTE]
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