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What is the point of GM's notes?
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<blockquote data-quote="innerdude" data-source="post: 8234572" data-attributes="member: 85870"><p>Well, yeah, exactly. The alternative is the <em>players</em> provide the notes. Or the group holds an open discussion about it.</p><p></p><p>Or does all of the above, while also utilizing a random table / "oracle" content generator. </p><p></p><p>Or does one or more of the above and takes the resulting content and runs it through an action resolution system designed to handle player-facing input, and see what follows.</p><p></p><p>I contributed a basic premise and inciting incident to our current Ironsworn campaign. Beyond that, in our 3 sessions of Ironsworn so far, there have been very, very, few times where I-as-GM have unilaterally instantiated something in the fiction without consulting the players. It's simply not required, nor even desirable for the GM to do so.</p><p></p><p>I'd be fascinated to hear play reports from people who went out and downloaded the Ironsworn rules for the exorbitant sum of $0.00, and tried doing a 2-hour session of solo mode play---because the principles in the solo mode play directly apply to "guided"/GM play using the same ruleset.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8234572, member: 85870"] Well, yeah, exactly. The alternative is the [I]players[/I] provide the notes. Or the group holds an open discussion about it. Or does all of the above, while also utilizing a random table / "oracle" content generator. Or does one or more of the above and takes the resulting content and runs it through an action resolution system designed to handle player-facing input, and see what follows. I contributed a basic premise and inciting incident to our current Ironsworn campaign. Beyond that, in our 3 sessions of Ironsworn so far, there have been very, very, few times where I-as-GM have unilaterally instantiated something in the fiction without consulting the players. It's simply not required, nor even desirable for the GM to do so. I'd be fascinated to hear play reports from people who went out and downloaded the Ironsworn rules for the exorbitant sum of $0.00, and tried doing a 2-hour session of solo mode play---because the principles in the solo mode play directly apply to "guided"/GM play using the same ruleset. [/QUOTE]
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What is the point of GM's notes?
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