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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8234925" data-attributes="member: 6698278"><p>The GM or DM, of course is responsible for creating and maintaining world events. No disputing that. A good DM is fair and has a good toolset to help him achieve the effect. The effect being that the players feel like they are in a living breathing world. It's just like when you are reading a book and really get invested in the characters and the world seems like a real place. The difference though in roleplaying games is that you can make the decisions for the characters. You can be the character. That is the appeal I think for people like myself. </p><p></p><p>I want a human being, mainly because there are no sufficiently advanced computers to do it yet, to manage the world because pure randomness ends up feeling fake as well. Random rolls are a tool and the DM will use them. Typically, I have a variety of methods to determine the course of action resulting from PC intervention. First what is the character of the NPC impacted? Is he a coward? Is he a fool? Is he a genius? From that character I surmise possible courses of action. If I feel several are likely then I assign them weights and roll for it.</p><p></p><p>Your assertion that events are not really impacted is true only to the degree that nothing is impacted ever. If you've made the leap to invest in the world and live in it as a character then you very much can accept that what you are doing impacts the world. Books aren't real either and don't impact the world in any way but you can still be moved by them. Being a good DM is an art as well as a science. Done well though I think a good roleplaying game can be as moving and satisfying as any book. That is enough for me.</p><p></p><p>One big problem is there are a LOT of bad practitioners of my playing style. I'd even go so far as to say they aren't even doing my style but they would at least give lip service to the notion. Such people have definitely jaded a lot of people on my approach. For me, done right, my way is a very immersive and rich experience. I will admit though that I choose to DM more than play because I often feel other DMs are not up to the job. I won't say none but the good ones are few. That could be a criticism of my approach but I've overcome that hurdle for myself and I have players who agree.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8234925, member: 6698278"] The GM or DM, of course is responsible for creating and maintaining world events. No disputing that. A good DM is fair and has a good toolset to help him achieve the effect. The effect being that the players feel like they are in a living breathing world. It's just like when you are reading a book and really get invested in the characters and the world seems like a real place. The difference though in roleplaying games is that you can make the decisions for the characters. You can be the character. That is the appeal I think for people like myself. I want a human being, mainly because there are no sufficiently advanced computers to do it yet, to manage the world because pure randomness ends up feeling fake as well. Random rolls are a tool and the DM will use them. Typically, I have a variety of methods to determine the course of action resulting from PC intervention. First what is the character of the NPC impacted? Is he a coward? Is he a fool? Is he a genius? From that character I surmise possible courses of action. If I feel several are likely then I assign them weights and roll for it. Your assertion that events are not really impacted is true only to the degree that nothing is impacted ever. If you've made the leap to invest in the world and live in it as a character then you very much can accept that what you are doing impacts the world. Books aren't real either and don't impact the world in any way but you can still be moved by them. Being a good DM is an art as well as a science. Done well though I think a good roleplaying game can be as moving and satisfying as any book. That is enough for me. One big problem is there are a LOT of bad practitioners of my playing style. I'd even go so far as to say they aren't even doing my style but they would at least give lip service to the notion. Such people have definitely jaded a lot of people on my approach. For me, done right, my way is a very immersive and rich experience. I will admit though that I choose to DM more than play because I often feel other DMs are not up to the job. I won't say none but the good ones are few. That could be a criticism of my approach but I've overcome that hurdle for myself and I have players who agree. [/QUOTE]
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What is the point of GM's notes?
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