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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8234960" data-attributes="member: 42582"><p>This illustrates very well why I think <em>playing to find out what is in the GM's notes</em> is a description of RPGing that has a broader application than might at first seem to be the case.</p><p></p><p>It also resonates with my post just upthread replying to [USER=6993955]@Fenris-77[/USER]: about changing the pacing by avoiding what I called the "detour" and what you call the "tug-of-war".</p><p></p><p></p><p></p><p></p><p></p><p>In these posts [USER=85870]@innerdude[/USER] really clearly sets out some alternatives to the GM deciding all the parameters of the situation which will then determine what is possible and how action declarations will resolve.</p><p></p><p></p><p></p><p>It can't be true <em>both </em>that what innerdude is describing is no different from "GM's notes" or "GM decides" <em>and</em> that it's different enough that you wouldn't want to play like that!</p><p></p><p>In addition, I will assert: there is a big difference between the player making a Gather Information check to oblige the GM to tell the player stuff the GM has already decided or is now making up, <em>without any constraint on what it is the GM tells the player</em>, and one in which the GM is obliged, as a result of the check, to tell the player <em>useful stuff that is established here and now having regard to the current trajectory of play and the player's goals for his/her PC</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8234960, member: 42582"] This illustrates very well why I think [I]playing to find out what is in the GM's notes[/I] is a description of RPGing that has a broader application than might at first seem to be the case. It also resonates with my post just upthread replying to [USER=6993955]@Fenris-77[/USER]: about changing the pacing by avoiding what I called the "detour" and what you call the "tug-of-war". In these posts [USER=85870]@innerdude[/USER] really clearly sets out some alternatives to the GM deciding all the parameters of the situation which will then determine what is possible and how action declarations will resolve. It can't be true [I]both [/I]that what innerdude is describing is no different from "GM's notes" or "GM decides" [I]and[/I] that it's different enough that you wouldn't want to play like that! In addition, I will assert: there is a big difference between the player making a Gather Information check to oblige the GM to tell the player stuff the GM has already decided or is now making up, [I]without any constraint on what it is the GM tells the player[/I], and one in which the GM is obliged, as a result of the check, to tell the player [I]useful stuff that is established here and now having regard to the current trajectory of play and the player's goals for his/her PC[/I]. [/QUOTE]
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What is the point of GM's notes?
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