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What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8234977" data-attributes="member: 6993955"><p>Well, the pure OSR sandbox guys I know don't ask questions in the way you mean, not about the setting anyway, nor are players interested in answering them. In those games the sandbox setting is GM notes and random tables with zero player input or reworking based on said input (and that is the way they want it). It's not the way I run sandbox play but it's common in the OSR. To be clear, we are talking about a world in motion where character actions have effects and change things, but the <em>players</em> aren't being asked questions about the setting and adding authorial type content as they are in many PbtA style games.</p><p></p><p>Yeah, the second part evolved out of some comments upstream about the need for specific things in order to have protagonist play, things about the setting specifically. I don't think that's the case, an opinion to which, upon consideration, I added most specific mechanical support. There are lots of supports that can greatly enhance that kind of play, but it's not necessary.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8234977, member: 6993955"] Well, the pure OSR sandbox guys I know don't ask questions in the way you mean, not about the setting anyway, nor are players interested in answering them. In those games the sandbox setting is GM notes and random tables with zero player input or reworking based on said input (and that is the way they want it). It's not the way I run sandbox play but it's common in the OSR. To be clear, we are talking about a world in motion where character actions have effects and change things, but the [I]players[/I] aren't being asked questions about the setting and adding authorial type content as they are in many PbtA style games. Yeah, the second part evolved out of some comments upstream about the need for specific things in order to have protagonist play, things about the setting specifically. I don't think that's the case, an opinion to which, upon consideration, I added most specific mechanical support. There are lots of supports that can greatly enhance that kind of play, but it's not necessary. [/QUOTE]
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What is the point of GM's notes?
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