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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8235132" data-attributes="member: 6785785"><p>So think about this bit here that I've quoted. It sounds like you're saying that discovery can only happen if the GM is the one that has decided. Do you not see how that veers into "playing to find out (discover) what's in the GM's notes"?</p><p></p><p>I get that you don't like the phrase.....it has a negative connotation that you're not fond of. But I don't think the things you're saying are really arguing against the idea, just the semantics of the words chosen. </p><p></p><p>If we were instead to say that you're "playing to discover and explore the fictional world" and also "the fictional world is crafted by the GM" then what is the meaningful difference? </p><p></p><p>Again, are you actually disagreeing with the idea of what is being said, or just the words being used to say it? It seems to me more like the latter.</p><p></p><p>As for discovery, I would disagree that something is not discovery even if you're involved in its creation. It was unknown and then it is known...that's discovery. Would you say that you cannot discover anything about your PC through play just because you decide what's true about your PC? </p><p></p><p>I have been involved in plenty of examples of this where it was surprising and dynamic, and set up some engaging play going forward.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8235132, member: 6785785"] So think about this bit here that I've quoted. It sounds like you're saying that discovery can only happen if the GM is the one that has decided. Do you not see how that veers into "playing to find out (discover) what's in the GM's notes"? I get that you don't like the phrase.....it has a negative connotation that you're not fond of. But I don't think the things you're saying are really arguing against the idea, just the semantics of the words chosen. If we were instead to say that you're "playing to discover and explore the fictional world" and also "the fictional world is crafted by the GM" then what is the meaningful difference? Again, are you actually disagreeing with the idea of what is being said, or just the words being used to say it? It seems to me more like the latter. As for discovery, I would disagree that something is not discovery even if you're involved in its creation. It was unknown and then it is known...that's discovery. Would you say that you cannot discover anything about your PC through play just because you decide what's true about your PC? I have been involved in plenty of examples of this where it was surprising and dynamic, and set up some engaging play going forward. [/QUOTE]
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