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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8235255" data-attributes="member: 6696971"><p>Obviously I agree with this. But I think the other thing that would be helpful (and I've expressed it many times across many threads and in this one as well) is if we discussed all forms of play (not just "my" play in "this game") in terms of:</p><p></p><ul> <li data-xf-list-type="ul">The core play loop</li> <li data-xf-list-type="ul">The features of play that make up the significant bulk of the population distribution of all moments of play</li> </ul><p></p><p>Pretend you're trying to articulate the fundamental machinery of play to someone who has never played it. Read that sentence again. You won't see the word "experience" in there. You will see the phrase "fundamental machinery." If you sub out "fundamental machinery" and sub in "experience", you might answer that sentence differently. But describing the experience of something doesn't help someone build a thing (for many different reasons, up to and including the fact that neurological diversity and endocrine response can be so extreme). And focusing on edge/corner cases (and/or saying that there is no such thing as a core play loop because the entirety of your play is edge/corner cases with nothing making up the bulk of moments of play) is just not helpful...and it cannot be true. It can't be. Even the most Unstructured Free-Form-ey, Rulings Not Rules experience where you're overwhelmingly "GM decides-ing" you're way through play will have some kind of first principles that undergird the play and some kind of core play loop that the bulk of play persists within.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8235255, member: 6696971"] Obviously I agree with this. But I think the other thing that would be helpful (and I've expressed it many times across many threads and in this one as well) is if we discussed all forms of play (not just "my" play in "this game") in terms of: [LIST] [*]The core play loop [*]The features of play that make up the significant bulk of the population distribution of all moments of play [/LIST] Pretend you're trying to articulate the fundamental machinery of play to someone who has never played it. Read that sentence again. You won't see the word "experience" in there. You will see the phrase "fundamental machinery." If you sub out "fundamental machinery" and sub in "experience", you might answer that sentence differently. But describing the experience of something doesn't help someone build a thing (for many different reasons, up to and including the fact that neurological diversity and endocrine response can be so extreme). And focusing on edge/corner cases (and/or saying that there is no such thing as a core play loop because the entirety of your play is edge/corner cases with nothing making up the bulk of moments of play) is just not helpful...and it cannot be true. It can't be. Even the most Unstructured Free-Form-ey, Rulings Not Rules experience where you're overwhelmingly "GM decides-ing" you're way through play will have some kind of first principles that undergird the play and some kind of core play loop that the bulk of play persists within. [/QUOTE]
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What is the point of GM's notes?
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