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What is the point of GM's notes?
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<blockquote data-quote="Maxperson" data-source="post: 8235266" data-attributes="member: 23751"><p>I make it mine by dictating what my character is going to do and making my goals the focus of the game, not the notes. And of course I'm limited by what my character can accomplish. Obviously he's not going to be able to snap his fingers and make mountains vanish, unless I'm playing a god or something. The resolution is via the rules.</p><p></p><p>How much fiction I can establish doesn't matter. Even if I can establish directly as a player zero fiction, it still doesn't put the focus of play on the DM's notes. The focus of play is still on my and my goals. I've already said that the notes are an important, but secondary part of the game.</p><p></p><p>Do discover something, it has to be unknown before you discover it. If you're sitting around with the group hashing out which of 8 things the innkeeper is going to have as information, none of those are unknowns. You may not know which of the knowns is going to be picked until the final decision is made, but you do know it will be among those choices. </p><p></p><p>And no, you don't need the DM. It can be done randomly. The key is that it be unknown before you discover it.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8235266, member: 23751"] I make it mine by dictating what my character is going to do and making my goals the focus of the game, not the notes. And of course I'm limited by what my character can accomplish. Obviously he's not going to be able to snap his fingers and make mountains vanish, unless I'm playing a god or something. The resolution is via the rules. How much fiction I can establish doesn't matter. Even if I can establish directly as a player zero fiction, it still doesn't put the focus of play on the DM's notes. The focus of play is still on my and my goals. I've already said that the notes are an important, but secondary part of the game. Do discover something, it has to be unknown before you discover it. If you're sitting around with the group hashing out which of 8 things the innkeeper is going to have as information, none of those are unknowns. You may not know which of the knowns is going to be picked until the final decision is made, but you do know it will be among those choices. And no, you don't need the DM. It can be done randomly. The key is that it be unknown before you discover it. [/QUOTE]
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What is the point of GM's notes?
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