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What is the point of GM's notes?
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<blockquote data-quote="hawkeyefan" data-source="post: 8235269" data-attributes="member: 6785785"><p>I'm simply not insulted by it. I can get why others may be, even if it doesn't bother me, but rather then endlessly talk about how it's insulting, I'd rather talk about what it means. I get what pemerton means when he talks about this, and that's the important thing....arguing his choice of words is just semantics, and after pointing it out once or twice, we should all be able to move on.</p><p></p><p>"Living world" is useful as a general descriptor. But very often that general descriptor is used to explain itself. </p><p></p><p>Q: How do you run a successful sandbox campaign?</p><p></p><p>A: I create a living world that is rife with possibility!</p><p></p><p>Q: Um....okay, but....how?</p><p></p><p></p><p>This is why I think literal descriptions can come in handy. "I give my NPCs motivations" is much more meaningful to me than "I breathe life into my NPCs". </p><p></p><p>What we actually do as players and GMs is what I think is needed when we get into this level of discussion or analysis. When it's more beginning stages or general ideas, like "What kinds of campaigns do you enjoy?" a response like "When I feel like I'm exploring a living world" is perfectly fine. I think we're past that point in this specific conversation.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8235269, member: 6785785"] I'm simply not insulted by it. I can get why others may be, even if it doesn't bother me, but rather then endlessly talk about how it's insulting, I'd rather talk about what it means. I get what pemerton means when he talks about this, and that's the important thing....arguing his choice of words is just semantics, and after pointing it out once or twice, we should all be able to move on. "Living world" is useful as a general descriptor. But very often that general descriptor is used to explain itself. Q: How do you run a successful sandbox campaign? A: I create a living world that is rife with possibility! Q: Um....okay, but....how? This is why I think literal descriptions can come in handy. "I give my NPCs motivations" is much more meaningful to me than "I breathe life into my NPCs". What we actually do as players and GMs is what I think is needed when we get into this level of discussion or analysis. When it's more beginning stages or general ideas, like "What kinds of campaigns do you enjoy?" a response like "When I feel like I'm exploring a living world" is perfectly fine. I think we're past that point in this specific conversation. [/QUOTE]
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What is the point of GM's notes?
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