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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8235312" data-attributes="member: 6696971"><p>If you could distill it to just two-4 words (or something nearing it) <em>tags</em>, that would be enormously helpful.</p><p></p><p>For instance:</p><p></p><p>Story Now</p><p></p><p>Skilled Play</p><p></p><p>No Myth</p><p></p><p>Those three descriptors of those three play priorities/styles are obviously reductive, but they have enormous explanatory power in both the sensory axis is play and the actual machinery of play in ways that something like “Living World” does not.</p><p></p><p>Interactive Sandbox</p><p></p><p>GM Curated</p><p></p><p>Those two descriptors are helpful.</p><p></p><p>For instance, if I was going to describe Blades in the Dark, I might say:</p><p></p><p>Story Now, Interactive Sandbox, Skilled Play</p><p></p><p>If I was going to describe Dungeon/Apocalypse World, I might say:</p><p></p><p>No Myth, Story Now</p><p></p><p>If I was going to describe Classic D&D Sandbox, I might say:</p><p></p><p>GM Curated, Interactive Sandbox, Skilled Play</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8235312, member: 6696971"] If you could distill it to just two-4 words (or something nearing it) [I]tags[/I], that would be enormously helpful. For instance: Story Now Skilled Play No Myth Those three descriptors of those three play priorities/styles are obviously reductive, but they have enormous explanatory power in both the sensory axis is play and the actual machinery of play in ways that something like “Living World” does not. Interactive Sandbox GM Curated Those two descriptors are helpful. For instance, if I was going to describe Blades in the Dark, I might say: Story Now, Interactive Sandbox, Skilled Play If I was going to describe Dungeon/Apocalypse World, I might say: No Myth, Story Now If I was going to describe Classic D&D Sandbox, I might say: GM Curated, Interactive Sandbox, Skilled Play [/QUOTE]
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What is the point of GM's notes?
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