Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8235368" data-attributes="member: 6696971"><p>[USER=85555]@Bedrockgames[/USER] </p><p></p><p>I just listened to the video you linked from Justin Alexander.</p><p></p><p>Upthread I wrote a list of 4 continuums to evaluate Protagonistic Play.</p><p></p><p>I hope its clear that:</p><p></p><p>* "Festooned With Scenario Hooks" with PCs on the uptake is not high on the Protagonistic Play continuum.</p><p></p><p>* They can also "choose to 'Explore Undermountain' which they can only do if they know Undermountain exists" is not high on the Protagonistic Play continuum.</p><p></p><p>Meanwhile:</p><p></p><p>* Don't prep plot, prep situation is very high on the Protagonistic Play continuum.</p><p></p><p>This is Vincent Baker Dogs in the Vineyard 101 circa 2004 (and he said it before then); How to GM 137-138 (abridged) - Don't play the story > don't play "what's going to happen" > play the town > provoke & react.</p><p></p><p>What Justin Alexander is depicting above is Dogs in the Vineyard 101 except (I'm assuming given his system and "setting before" proclivities) without:</p><p></p><p>* the initiating scenes for the PCs (which are seminal and provide anchoring for subsequent play).</p><p></p><p>* the thematic PC build flags that constrain the GM toward what play should be about (therefore how to build setting/situation - frame 'the town' and how to play 'the town'...how to provoke the players).</p><p></p><p>* the resolution mechanics that escalate conflict, impose difficult decisions, and forcefully evolve (and advance) PCs.</p><p></p><p>* the focused premise of Dogs in the Vineyard.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8235368, member: 6696971"] [USER=85555]@Bedrockgames[/USER] I just listened to the video you linked from Justin Alexander. Upthread I wrote a list of 4 continuums to evaluate Protagonistic Play. I hope its clear that: * "Festooned With Scenario Hooks" with PCs on the uptake is not high on the Protagonistic Play continuum. * They can also "choose to 'Explore Undermountain' which they can only do if they know Undermountain exists" is not high on the Protagonistic Play continuum. Meanwhile: * Don't prep plot, prep situation is very high on the Protagonistic Play continuum. This is Vincent Baker Dogs in the Vineyard 101 circa 2004 (and he said it before then); How to GM 137-138 (abridged) - Don't play the story > don't play "what's going to happen" > play the town > provoke & react. What Justin Alexander is depicting above is Dogs in the Vineyard 101 except (I'm assuming given his system and "setting before" proclivities) without: * the initiating scenes for the PCs (which are seminal and provide anchoring for subsequent play). * the thematic PC build flags that constrain the GM toward what play should be about (therefore how to build setting/situation - frame 'the town' and how to play 'the town'...how to provoke the players). * the resolution mechanics that escalate conflict, impose difficult decisions, and forcefully evolve (and advance) PCs. * the focused premise of Dogs in the Vineyard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top